Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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Don't listen to Lagertha :) Actually in most cases you don't need to use MF_Test folder. 

First of all, check Usage tab. Quick start explains things less detailed.

After your directly export XML to MF_Input, and your project is ready, don't look for dae, just select the project you imported, click "copy" and then in the viewer open mesh uploader and when it asks you for location, in the address bar of explorer paste the address from clipboard - this will direct you to the right folder immediately. Choose @.dae file and that's it.




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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by Saeki Amae - 03-24-2024, 01:15 AM

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Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...