Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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@Xanadu
@Lagertha

Hello you both :)
To answer your question Xanadu, in most cases this bug is caused by the lack of prim linker in the project when the project originally had legacy prims in it.
Create Prim Linker according to instructions and add it to your mesh project and it should be fixed.
And no, currently I don't releave any videos just yet - but others are welcome to do so. 

BUT I have got recently report that the script may ask for prim linker even if there are no legacy prims in the project - and that can lead to errors during applying the script. It is kinda rare bug (nobody until this week has reported me this issue).

I plan to release an update with the bug fix soon.
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by Saeki Amae - 02-27-2024, 02:43 AM

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