03-23-2023, 11:23 AM
(This post was last modified: 03-23-2023, 11:24 AM by Saeki Amae.)
Hello :) I am so happy you like it and appreciate my effort! <3
About your issue:
The daes generated with MeshFix don't have skeleton data in it. I had a good reason doing it this way:
1) the skeleton was making the dae file's size much larger
2) the skeleton was significantly slowing the process of upload to the simulator, even leading to crashes in case of complicated meshes.
3) the skeleton data aren't needed for the ripping process
MeshFix was designed to make ripping things quick and easy. Importing things to blender is definitely not the definition of "quick and easy ripping".
As the skeleton data weren't needed for the ripping process and were causing issues only, I decided not to include them.
If you need these bones you might need to use Mesh Helper for now.
About your issue:
The daes generated with MeshFix don't have skeleton data in it. I had a good reason doing it this way:
1) the skeleton was making the dae file's size much larger
2) the skeleton was significantly slowing the process of upload to the simulator, even leading to crashes in case of complicated meshes.
3) the skeleton data aren't needed for the ripping process
MeshFix was designed to make ripping things quick and easy. Importing things to blender is definitely not the definition of "quick and easy ripping".
As the skeleton data weren't needed for the ripping process and were causing issues only, I decided not to include them.
If you need these bones you might need to use Mesh Helper for now.