Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#7
Update 2.0.1:

I added support for Lagertha requested direct XML import (File->Import XML) or shortcut CTRL+O - but I still advise you to just save XMLs directly into MF_Input folder,
it's way faster!

I also fixed Darkstorm XML import issue - the problem was that Darkstorm marked all prims in linksets as legacies while hydrastorm was differing legacy prims and meshes.
This also caused the errors Lagertha showed about saving textures - the program was thinking it was saving sculpt textures while they were SLM UUIDs in fact xD
because program was thinking it was working with sculpties and not meshes.

So if you disabled Settings->Download Textures, you can renable it now if you like! And if you get some other issues or want other viewers to be supported, please write on this thread.

Well, write anyways - as i said, opinions about this program matter for me a lot, either positive or negative. And if you like my work, please consider sending me a hug or a rep point as well, thank you in advance <3
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by Saeki Amae - 02-20-2023, 04:08 AM

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