04-29-2020, 10:48 AM
I'm not sure if this was something that has been mentioned. When putting the exported XML of wearable/bento objects, through the meshes program. The resulting DAE is always empty or has a deformed skeleton. This only happens with items that include a basic primitive object attached to them, not with objects that are all 100% mesh.
I swapped from Darkstorm to Hydram once DS broke and have only encountered this issue since using Hydra.
I mention this here, because I don't know if this is a Hydra issue, CB issue or Meshes issue and I have no idea where to ask about the Meshes program.
I swapped from Darkstorm to Hydram once DS broke and have only encountered this issue since using Hydra.
I mention this here, because I don't know if this is a Hydra issue, CB issue or Meshes issue and I have no idea where to ask about the Meshes program.