I ripped a whole avi and it then becomes a xml file which I can upload but how do I use it when I ripped mesh? like hair? I ripped mesh boots which seemed to comeout okay. but hair n clothes a no go... Can someone help me?
The mesh objects on avatars can't be ripped as AvExport, because mesh (at the moment) can't be created in-world. Obj is basically a dump of the wireframe, and is helpful to those that know how to get it ready for collada. I don't think viewers will be saving dae any time soon, as collada files are kinda like "compiled packages", similar to videos that are mkv packed. Another issue with Obj saving is that rigged information isn't saved in it by design. I do know that rigged info is stored on the client side, even if a viewer dev were able to extract rigged weights, making that information useful would be another challenge, and integrate a smart collada compiler. Obj information is quite static and each vertex is just x,y,z in simple 3D space. Rigging infomation adds as much as 8 additional dimensions for every vertex, the name of the bone that pulls the vertex, and how much weight to pull it. Until then, a mesher would have to weigh the Obj in their own, and perhaps in some cases improve on it :)
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_Es muy enteresante aprender y saber mas ... espero que haya mas colaboradores para este tutorial
animos goonies mas detalles sobre las mallas y mesh
_t is very enteresante learn and know more ... I hope I have more contributors for this tutorial
animos goonies details on meshes and mesh are