05-25-2013, 01:36 AM
Avastar-1-RC4-821
Character Animation
Fully rigged avatar with switchable IK/FK controls.
Makes high quality animations a breeze.
Auto FK (on by default)
Second Life Skeleton animation.
Attachment bone animation.
Collision Volume Animation
FK Controlls for Head, Arms, Torso and legs
IK Controls for, Arms, Ellbows, Legs and Knees
And more …
Seamless IK/FK Blending
Rotation/Constraint controls
Breath Control
Create synchronized multiple avatar animations
Use Blender’s rich animation features such as the graph editor, constraints and the NLA editor.
Character Creation
Import your own Second Life Shape (or Open Sim Shape) into Blender and make accurate animations that take into account the size and shape of your avatar.
Gender selector for male/female characters.
Do all your Shape editing within Blender: Edit your shape in Blender using the same control sliders as in SL.
Your Character will be automatically weighted and rigged.
The rig can be reused for your own mesh characters.
Shape slider now also affects your custom meshes (disabled by default)
A Weight Copy function is integrated
Hand Morphs are supported (SL limitations still apply)
This may be out of date.
Character Animation
Fully rigged avatar with switchable IK/FK controls.
Makes high quality animations a breeze.
Auto FK (on by default)
Second Life Skeleton animation.
Attachment bone animation.
Collision Volume Animation
FK Controlls for Head, Arms, Torso and legs
IK Controls for, Arms, Ellbows, Legs and Knees
And more …
Seamless IK/FK Blending
Rotation/Constraint controls
Breath Control
Create synchronized multiple avatar animations
Use Blender’s rich animation features such as the graph editor, constraints and the NLA editor.
Character Creation
Import your own Second Life Shape (or Open Sim Shape) into Blender and make accurate animations that take into account the size and shape of your avatar.
Gender selector for male/female characters.
Do all your Shape editing within Blender: Edit your shape in Blender using the same control sliders as in SL.
Your Character will be automatically weighted and rigged.
The rig can be reused for your own mesh characters.
Shape slider now also affects your custom meshes (disabled by default)
A Weight Copy function is integrated
Hand Morphs are supported (SL limitations still apply)
This may be out of date.