Newbie
- User ID
- 12787
- Joined:
- Mar 2017
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0
Hi All
i want how i can do the RIGGED MAITREYA clothing in
avastar 2
i try do that but failed
if any one how do that ...
Sleeping in Cyberspace
- User ID
- 2668
- Joined:
- Oct 2013
- Reputation:
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3,294
You don't it's buggy as fuck.
Go back to Av1 for that body
Newbie
- User ID
- 11275
- Joined:
- Oct 2016
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9
Don't use avastar to rig the meshes, use Blender's tools:
1. simply copy the weights from the body to your mesh:
- in object mode select the body and then the mesh and go to weight paint mode and from the toolbar (T key) select 'Tools' and 'Transfer Weights' (Vertex mapping option: use 'Nearest Face interpolated', and Source Layer Selection option: use 'By Name'). This will transfer all the vertex groups weights to the mesh.
2. Set the parent to the avatar:
- in object mode select the mesh then select the avatar skeleton (any bone is ok); then press Ctrl + P and select 'With Empty Groups' and you are done, the mesh is rigged to the skeleton.
3. Use avastar only to export the mesh into .collada format, menu File -> Export -> Collada (Avastar)
Cheers!:Nerd:
Newbie
- User ID
- 17354
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- Sep 2018
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^ thanks for explaining those steps.
Elite Member
- User ID
- 17771
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- Dec 2018
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2
Thanks very much for that :ThumbsUp:
Newbie
- User ID
- 12585
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- Mar 2017
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+rep to rb1968 for explaining this
Newbie
- User ID
- 18319
- Joined:
- Mar 2019
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Thanks for the explanation @rb1968 !