11-06-2016, 09:24 AM
*girlfriend* Real Body Sweat
Use Omega Advanced Materials Applier applicator
TOP/BRA/TATOOUse Omega Advanced Materials Applier applicator
PANTS/UNDERWEAR/TATOOComment: the store owner just has Maitreya version!
Ok, with textures in our power, we can now apply to any body. Exeplo: Slink Hourglass, Belleza etc.
Kisses
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Use Omega Advanced Materials Applier applicator
TOP/BRA/TATOO
Code:
//texture: write the UUID of your makeup texture here
integer layer = 1; // layer number. 1 = pants/top ; 2 = undies/bra/makeup 3 = tattoos
key texture="34abfdc2-ba17-520d-007b-3b3a21ffdf1f";
vector texture_scale=<.5,.5, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector texture_offset=<-0.25, 0.25, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector tinting = <1,1,1>;
string normal_map = "63ef896a-3ea7-1b09-20c7-d0c67be0d840";
string spec_map = "1d3a6e12-e6c9-9107-2dd7-fe7871c08497";
integer tRotation = 0;
vector shine_color = <1,1,1>;
integer glossy = 255;
integer environment = 0;
////////////////////////////////////////
///Touch nothing bellow this line////////
////////////////////////////////////////
sendInfo()
{
string outputM = (string)layer + ":" + (string)texture + ":" + (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)normal_map + ":" + (string)spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;
llMessageLinked(LINK_THIS,-1,(string)outputM,"");
}
default
{
link_message(integer l, integer n, string m, key i)
{
if(m=="READ_INFO")
{
sendInfo();
}
}
state_entry()
{
sendInfo();
}
}
PANTS/UNDERWEAR/TATOO
Code:
//texture: write the UUID of your makeup texture here
integer layer = 1; // layer number. 1 = pants/top ; 2 = undies/bra/makeup 3 = tattoos
key texture = "34abfdc2-ba17-520d-007b-3b3a21ffdf1f";
string normal_map = "313193d5-143f-746f-aef4-cdc3026a4c46";
string spec_map = "e7a91021-b2f4-0e06-f34b-5dd900ebc890";
// Protip: Skirt textures are totally optional, but if you do include a skirt texture, remember also include the normal and spec maps! (even if it's the same spec maps!) Otherwise, leave these three Texture UUIDs as they are.
key skirt_texture= "00000000-0000-0000-0000-000000000000";
string skirt_normal_map = "00000000-0000-0000-0000-000000000000";
string skirt_spec_map = "00000000-0000-0000-0000-000000000000";
vector texture_scale=<.5,.5, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector texture_offset=<-0.25, 0.25, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector tinting = <1,1,1>;
integer tRotation = 0;
vector shine_color = <1,1,1>;
integer glossy = 255;
integer environment = 0;
////////////////////////////////////////
///Touch nothing bellow this line////////
////////////////////////////////////////
sendInfo()
{
string outputM = (string)layer + ":" + (string)texture + ":" + (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)normal_map + ":" + (string)spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;
string outputS = "4" + ":" + (string)skirt_texture + ":" + (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)skirt_normal_map + ":" + (string)skirt_spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;
llMessageLinked(LINK_THIS,-1,(string)outputM,"");
if (skirt_texture != NULL_KEY) llMessageLinked(LINK_THIS,-1,(string)outputS,"");
}
default
{
link_message(integer l, integer n, string m, key i)
{
if(m=="READ_INFO")
{
sendInfo();
}
}
state_entry()
{
sendInfo();
}
}
Ok, with textures in our power, we can now apply to any body. Exeplo: Slink Hourglass, Belleza etc.
Kisses