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  *MJS* Mary Janes - WHITE L$695
Posted by: sexylatina - 03-05-2013, 03:10 AM - Forum: Women's Heels - No Replies

[Image: gtfZQ.jpg]


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  Ez" Particle Editor + Script Generator HUD EDITION +++ FOR FREE +++
Posted by: Luvlee - 03-04-2013, 05:20 AM - Forum: SCRIPTS - Replies (14)

This is a free but useful hud for particles.

[Image: free-hud.jpg]

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  Uploading Mesh!!!
Posted by: sexylatina - 03-04-2013, 04:00 AM - Forum: General Discussion - Replies (2)

Hello, I wanted to know how to upload mesh on my avi. Can anyone give some input, thanks!!!!

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  Zuri Rayna~ Diana's Dazzling Elite Collection L$825
Posted by: sexylatina - 03-04-2013, 03:54 AM - Forum: Jewelry and Watches - Replies (1)

[Image: TcYIl.jpg]
[Image: ywS0x.jpg]

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The Entire Zuri's Collection

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or

Zuri's Dazzling Draped Diamonds (L) Elite Earring

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Zuri Rayna~DIana's Dazzlling Elite Necklace V5

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Zuri Rayna~Diana's Dazzling Elite Double Tennis Bracelet ® V5

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  Wedding White Diamond Stiletto Heels
Posted by: sexylatina - 03-04-2013, 03:49 AM - Forum: Women's Heels - Replies (1)

[Image: UNTO.jpg]
[Image: YOc8h.png]
**SD**INVISI PRIM RGB Included


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  Black/Red GG Belt Boots
Posted by: sexylatina - 03-04-2013, 03:46 AM - Forum: Women's Boots - No Replies

[Image: Nr3bH.png]


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  Track Avatar away from SIM
Posted by: Optimus Prime - 03-04-2013, 03:11 AM - Forum: Avatar Augmentation Scripts - No Replies

Code:
// Tracks avatars when they teleport away from a sim. A script that will, in an object, follow someone if they teleport -
// and report back to you where they went (in global co-ords it goes and gets them, even on islands).
// Using a hack in llGetObjectDetails

// it should be noted that this example will stop working when SVC-774 is implemented
// more info: http://jira.secondlife.com/browse/SVC-774
//
// Author: unknown
//
//
.

//This script was made by some sandbox goers when llGetObjectDetails first came out.
//This is actually derived from Jana Kamachi's version of the sandbox script
//(although she is not the original script's creator) - messed around with by yours truely ;)

list    keys = [];
vector  last = <0,0,0>;

default
{
        state_entry(){
                llListen(3,"",llGetOwner(),"");
                llSensorRepeat("",NULL_KEY,AGENT,96,PI*2,1);
                llSetTimerEvent(0.00001);
        }

        timer(){
                integer i=0;
                list    temp;
                vector  raw;

                @home;
                for(i=0;i<llGetListLength(keys);i++){
                        temp = llGetObjectDetails(llList2Key(keys,i),[OBJECT_POS]);
                        raw  = llList2Vector(temp,0);
                        if((raw.x > 256 || raw.x < 0) || (raw.y > 256 || raw.y <0)){
                                llOwnerSay(llKey2Name(llList2Key(keys,i)) + " has left the sim to " + (string)raw);
                                last = raw;
                                keys = llDeleteSubList(keys,i,0);
                                jump home;
                        }
                }
        }

        sensor(integer n_m){
                integer i=0;
                for(i=0;i<n_m;i++){
                        if(llListFindList(keys,[llDetectedKey(i)])==-1){
                                keys+=[llDetectedKey(i)];
                                llOwnerSay("Indexed: " + llKey2Name(llDetectedKey(i)));
                        }
                }
        }

        changed(integer c){
                if(c  == CHANGED_TELEPORT){
                        keys = [];
                }
        }

        touch_start(integer n_m){
                llMapDestination(llGetRegionName(),last,<0,0,0>);
        }

        listen(integer c, string name, key id, string msg){
                llMapDestination(llGetRegionName(),(vector)msg,<0,0,0>);
        }
}

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  ZeroFlight XLR8
Posted by: YoungMoney - 03-04-2013, 02:08 AM - Forum: Avatar Augmentation Scripts - No Replies

Enhances fly. Makes is faster. Less down drifting.
Drop this script in whatever prim (ring, hair,...) and wear it. Chat controlled.

Code:
//ZeroFlight XLR8
//hacked together script by Burke Prefect, peices from other people's code.
//NOT RESPONSIBLE... FOR ANYTHING
float speed = 15; // this is starting speed.

set_hover() // this keeps you from falling at extreme altitudes. just 'fly' normally. works in either mode.
{
    vector pos = llGetPos();
    float ground = llGround(<0,0,0>);
    if(llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
    {
        if((pos.z > 75) && (pos.z > (ground + 35)))
        {
            llSetForce(<0,0,9.8> * llGetMass(), FALSE);
        }
        else
        {
            llSetForce(<0,0,0>, FALSE);
        }
    }
    else
        {
            llSetForce(<0,0,0>, FALSE);
        }
}

default // this is where the script starts off. it's not active, it's just waiting for a command.
{
    state_entry()
    {
    key id = llGetOwner();
    llListen(0,"",id,"");
    llSetTimerEvent(.5);
    llReleaseControls();
    }

    timer()
    {
        set_hover();
    }
  
    listen( integer channel, string name, key id, string message ) {
      
        if (message == "fly")
            state freakpack;
    }
}
  

//// By making 'freakpack' it's own state, we can control it much easier.
state freakpack
{
    state_entry()
    {
        llSetTimerEvent(.5);
        llListen(0,"",llGetOwner(),"");
        llRequestPermissions(llGetOwner(),PERMISSION_TAKE_CONTROLS);
    }
  
    // on_rez(integer total_number)
    //{llResetScript();}
  
    touch_start(integer total_number)
    {
        if (llDetectedKey(0) == llGetOwner())
        {
            llReleaseControls();
            state default;
        }
    }

     timer()
    {
     set_hover();  
    }
  
    run_time_permissions(integer perm)
    {
         if(perm & PERMISSION_TAKE_CONTROLS)
        {
            llTakeControls(CONTROL_FWD|CONTROL_BACK|CONTROL_LEFT|CONTROL_RIGHT|CONTROL_UP|CONTROL_DOWN,TRUE,TRUE);
        }
    }
  
    control(key av, integer level, integer edge)
    {
         if(level & CONTROL_UP)
        {
            llApplyImpulse(<0,0,speed*3>,FALSE);
        }
         if(level & CONTROL_DOWN)
        {
            llApplyImpulse(<0,0,-speed*3>,FALSE);
        }
          if(level & CONTROL_LEFT)
        {
         if(llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
            {   llApplyImpulse(<0,speed,0>,TRUE);}
        }
          if(level & CONTROL_RIGHT)
        {
            if(llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
            {llApplyImpulse(<0,-speed,0>,TRUE);}
        }
         if(level & CONTROL_FWD)
        {
            if(llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
            {llApplyImpulse(<speed,0,0>,TRUE);}
        }
         if(level & CONTROL_BACK)
        {
            if(llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
            {llApplyImpulse(<-speed,0,0>,TRUE);}
        }
    }
  
    timer()
    {
        if(llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
            set_hover();
      
        else {
            llReleaseControls();
            state default;
        }
    }
  
    changed(integer change)
    {
        llReleaseControls();
        state default;
    }
  
    listen(integer channel, string name, key id, string m)
    {
        string ml = llToLower(m);
        list parsed = llParseString2List(ml,[" "],[]);
        if(llList2String(parsed,0) == "speed")
        {
            speed = (float)llList2String(parsed,1);
        }
         if (m=="fly")
        {
            llReleaseControls();
            state default;
        }
    }
}

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  Avatar Title Changer
Posted by: YoungMoney - 03-04-2013, 02:04 AM - Forum: Avatar Augmentation Scripts - No Replies

// Changes avatar hovering title on command in local chat, starting with /change. Put the script in a small box and texture the box with a 100% transparent texture. Attach the box to your upper body (head or schoulder).



Code:
// Avatar Title Changer
// author: unknown




string default_text = "Type /change to change the hovering text!";
string text;
list colors =

[<1.0,1.0,1.0>,<0.5,0.5,0.5>,<1,0,0.0,0.0>,<0.0,1.0,0.0>,<0.0,0.0,1.0>,<1.0,1.0,0.0>,
<1.0,0.0,1.0>,<0.0,1.0,1.0>];

default
{
    state_entry()
    {
        text = default_text;
        llListen(0, "", NULL_KEY, "");
        llSetText(text, <0,1,0>, 1.5);
        llSetTimerEvent(0.5);    
    }
    
    on_rez(integer start_param)
    {
        text = default_text;
        llSetText(text, <0,1,0>, 1.5);
    }
    
    listen(integer channel, string name, key id, string message)
    {
        if (llToLower(llGetSubString(message, 0, 6)) == "/change" && id == llGetOwner())
        {
            text = llDeleteSubString(message, 0, 6);
            llSetText(text, <0,1,0>, 1.5);
        }
    }
    
    timer()
    {
        integer random = llFloor(llFrand(llGetListLength(colors)));
        llSetText(text, llList2Vector(colors,random), 1.5);
    }
}

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  Drink Animation Script
Posted by: YoungMoney - 03-04-2013, 02:02 AM - Forum: Avatar Augmentation Scripts - Replies (2)

Code:
// Triggers drink animation
// Asks permission of avatar first

// Author: unknow

default
{
    run_time_permissions(integer perm)
    {
        if (perm)
        {
            llAttachToAvatar(ATTACH_RHAND);
            llStartAnimation("drink");
        }
    }
    
    
    attach(key on)
    {
        if (on != NULL_KEY)
        {
            integer perm = llGetPermissions();
            
            if (perm != (PERMISSION_TRIGGER_ANIMATION | PERMISSION_ATTACH))
            {
                llRequestPermissions(on, PERMISSION_TRIGGER_ANIMATION | PERMISSION_ATTACH);
            }
            else
            {
                llStartAnimation("drink");
            }
            
        }
        else
        {
            llStopAnimation("drink");
        }
    }            
}

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