02-10-2013, 05:13 PM
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Swinging door script:Put this into a single door for it to swing open, when approached or touched. It will close by itself.
PHP Code:
// Swinging door LSL script #1
// Handles the touch event.
// Handles the collision event.
// Handles closing the door automatically via a timer event.
// Triggers sounds when the door opens or closes.
// Parameters you might want to change
float delay = 3.0; // time to wait before automatically closing door
// set to 0.0 to not automatically close
float direction = 1.0; // set to 1.0 or -1.0 to control direction the door swings
float volume = 0.5; // 0.0 is off, 1.0 is loudest
// Variables you will most likely leave the same
key open_sound = "cb340647-9680-dd5e-49c0-86edfa01b3ac";
key close_sound = "e7ff1054-003d-d134-66be-207573f2b535";
// Processing for the script when it first starts up
default {
// What we do when we first enter this state
state_entry() {
state open; // Move to the open state
}
}
// Processing for the script when it is in the closed state
state closed {
// What we do when we first enter this state
state_entry() {
llTriggerSound(close_sound, volume); // Trigger the sound of the door closing
llSetRot(llEuler2Rot(<0, 0, direction * PI_BY_TWO>) * llGetRot());
}
// What we do when the door is clicked ("touched") with the mouse
touch_start(integer total_number) {
state open; // Move to the open state
}
// What to do when something hits the door
collision_start(integer total_number)
{
state open; // Move to the open state
}
// What to do when the timer goes off
timer()
{
llSetTimerEvent(0.0); // Set the timer to 0.0 to turn it off
}
}
// Processing for the script when it is in the open state
state open {
// What we do when we first enter this state
state_entry() {
llTriggerSound(open_sound, volume);// Trigger the sound of the door opening
llSetRot(llEuler2Rot(<0, 0, -direction * PI_BY_TWO>) * llGetRot());
llSetTimerEvent(delay); // Set the timer to automatically close it
}
// What do do when pulling the door from Inventory if it was saved while open
on_rez(integer start_param) {
state closed;
}
// What we do when the door is clicked ("touched") with the mouse
touch_start(integer total_number) {
state closed; // Move to the closed state
}
// What to do when something hits the door
collision_start(integer total_number)
{
// Do nothing, the door is already open
}
// What to do when the timer goes off
timer()
{
llSetTimerEvent(0.0); // Set the timer to 0.0 to turn it off
state closed; // Move to the closed state
}
}