Uploading textures on a mesh object with Alpha Blending/Masking

Thread Started By Singmeasong

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#1
Hello. I seem to do be able to uploaded mesh objects, most with simple textures are working when then come into world.  The ones I am having trouble with contain alpha blending/masking.  When the textures are applied they are all crazy on the item and disfigured.  Is there a  box I should be checking on the import screen or am I missing a step somewhere?  If this has been asked before, maybe a link to the post would help me.  Thanks so much!
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#2
@Singmeasong
Alpha blending/masking isn't exported via XML. You have to fix it manually. The same issue is with bumpiness and shininess materials. I already requested many times copybot viewer devs to include it so i can add this functionality to MeshFix - sadly you have to be patient until it happens :D
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#3
@Saeki Amae
Thanks for the response...is it the same with Hydrastorm?  Or is there a way around it with that program?  If so I guess I better figure out how to fix in manually...which I have no idea how to do ...I have played around a LOT and can not get  it yet ..lol
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#4
Yes, with any viewer. If there was eve ONE viewer exporting this data i would definitely add support for it haha. Yes you need to fix it manuall for now. You can modify it in Edit menu, check "Select face" on the upper part and modify alpha mode in textures tab
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Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...