Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#1
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Intro:
Hello! I'm happy to introduce you MeshFix v2, the successor of the TexFix 1.2.1 tool.
This tool has been made to make copying stuff from SL as easy, comfortable, quick and cheap as possible.

Features:

I. Mesh Helper/MeshesSL features:

    1. Conversion from XML to a single or multiple Dae files
    2. Ability to download SLM files and textures (files in cache not required)

II. Improvements over Mesh Helper/MeshesSL:
    1. Full transparency (you don't even have to think about turning xmls into daes -
    the program turns XMLs into Daes as soon as it discovers them in input folder 
    and even copies their address for you, basicly allowing you 
    to open mesh uploader after saving XML without leaving the viewer at all)
    2. Support for static mesh
    3. Increased speed due to using all CPU cores - especially visible during exporting 
    linksets with many prims or multiple linksets in one XML
    4. Increased stability - the app doesn't freeze during working,  shows the work's progress 
    with ProgressBar and meanwhile allows you to do other stuff
    5. The mesh appears to load faster from daes generated by this app (at least for me)
    6. Fixed various bugs

III. All TexFix features:
    1. Ability to automaticly apply textures and other face params on the uploaded mesh
    just like they were in original object without paying any L$
    2. Ability to apply multiple textures and other face params options -  
    just like texture appliers/changers/HUDs do
    3. Smart grouping faces into Slots for easier texture applying

IV. Improvements over TexFix:
    1. Two face-grouping engines to choose: Slots and Switches - making it possible to
    perform even advanced tasks - read the manual for more info
    2. Ability for a Slot/Switch to use the names instead of numbers in commands 
    3. Ability for an Option/State to use the names instead of numbers in commands
    4. Option/State ramdomizer
    5. @nooder requested ability to apply same Option/State number/name to all Slots/Switches
    6. Ability to apply non-face options like positions, shapes, phantom checkbox etc.
    7. No more root naming issue and ability to change prim names without problems

V. New Features:
    1. New GUI interface instead of command-like program
    2. Project Management - allows you to keep all ripped projects in the GUI -
    no more messing with file explorer to find stuff - all kept tidy and clean in the app
    3. Project filtering by a category or project names (regular expressions support!)
    4. Built-in prim editor allowing to enable/disable or delete prims from the linkset and
    edit its params (like prim name, description, position, rotation and so on)
    5. Built-in face applier editor allowing you to give Slots and Switches names and
    modify their behaviour - switch face applier engine, choose which face params the app
    should ignore and which it should take into account and other.
    6. Built-in Option/State editor allowing you to modify, delete and add new Options/States
    of your Slot/Switch
    7. Built-in texture viewer allowing you to view and export applied textures as .png -
    the textures don't have to be in cache
    8. Built-in color picker while modifying face colors in Option/State editor
    9. Support for legacy prims linksets, static mesh linksets, rigged linksets and even..
    mixed linksets! So you can upload your static mesh and rigged mesh in one dae, and then
    the script will add all needed legacy prims with proper params to it automaticly -
    no more problems when your linkset has both legacy and mesh prims!
    10. Automatic root restore - allows you to restore the original root prim -
    normally the mesh uploader changes the root prim of the linkset
    11. MultiDae feature - allows you to export multiple linksets in a single Dae - 
    allowing you to lower the cost of the mesh upload.
    Example: 10 linksets with 1 simple mesh in each normally cost you (10 + 1) * 10 = 110 L$
    With MultiDae feature it will be 10 + 1 * 10 = 20 L$ -  nice savings right?
    12. The Script to break the linkset uploaded with MultiDae back into normal linksets
    so you don't waste time trying to relink it manually
    13. Align function, allowing you to position multiple linksets to each others
    just like they were in original - allowing you to copy designs from
    a simple two-linkset setups up to entire sims.
    14. Dedicated file format - allowing you to share a single or multiple projects 
    (with all texture options, files etc.) with your friends or on the forum
    15. The built-in manual split into pages for easier reading
    16. Surely some more that I simply forgot to mention about - best check yourself!

VI. Plans for future:
    1. Dedicated HUD for applying data to Clients
    2. Adding support for applying material params of faces and more non-face params,
    when the viewers start exporting this data in XML (politely please, someone makes it happen! <3)
    3. Adding support for GLTF materials when they become a thing in SL and the viewers export this data 
    4. Adding support for OpenSim (only SL is supported for now)



Installation:
    1. Download the latest version of this tool from the link down below.
    2. Unpack the MeshFix2.exe file to the location without writing issues - my documents or something like that.
    3. Start the program.
    4. Read carefully the agreement that appeared on your screen.
    5. Make sure you understand it and accept the terms and click "I accept!" button.
    6. Go Help->Manual or just click F1 button in order to open built-in manual.
    7. Read the manual carefully in order to learn how to use this app (wouldn't make sense to paste manual here).
   8. Important! If you get some errors or program doesn't work as intended, don't wait! PM me about the issues or write on forum!


Screenshoot:

[Image: c76097280077eed869c8e2f3f282e637.png]

Safety
This program automaticly adds to the clipboard the address of the dae file so you can open mesh uploader without even having to leave the viewer. While this greately improves the ease of adding new meshes, this behaviour might make the antiviruses see it as malicious behaviour.
I assure you that this program is safe to use and all its functions serve only for the application to work properly.

Download
(Using bit.ly to count downloads)

Important! After you test this app, please leave the post in this thread about your opinions about it - it's really important to me! <3

Latest version: 2.0.4
Mega Link: 

[To see links please register here]


Old versions:
2.0.0: 

[To see links please register here]

2.0.1: 

[To see links please register here]

2.0.2:

[To see links please register here]

2.0.3: 

[To see links please register here]


About the possible new viewer project:
I made separate thread about it. If you are interested, please consider supporting me!

[To see links please register here]


Changelog:
[19.02.2023] Initial Release of 2.0.0 version
[20.02.2023] Update 2.0.1 - Added direct XML import, fixed Darkstorm (and possibly some other viewers) import issue
[24.02.2023] Update 2.0.2 - Fixed the bug with missing description in the XML
[07.03.2023] Update 2.0.3 - Fixed import errors happening for prims with '<' and '>' chars in them, fixed float reading crash
[15.05.2023] Update 2.0.4 - Fixed crash when import importing flexi prims, fixed float reading crash
Reply


Page 2 (The above is first post of this thread)
#11
@Caderobinson Hello! This program creates processes in order to speed up file processing, it also automaticly copies to the clipboard the address of the file and downloads textures and potentially SLM files from SL servers. This program is just made by me, has no digital company signatures or anything. All this may make this program looking like a high risk program. I personally tested this app and I found no viruses so far. You can scan it with other antiviruses tools to see if it isn't false-positive alert. And so far you are the only one reporting this so there is high chance it is false-positive in fact. I assure you that I didn't add to this program any malicious code and I did this only to help the community enjoy SL more. Please let me know if your issue is gone with other scanners <3

@Skollwolf Thank you so much for your words! I'm glad you like it! It's impossible to copy scripts in SL and this will rather no change even with best viewers in the world. But while you can not copy scripts themselves you can quite easily (in most cases) copy their behaviour - for example if the script is rotating the prim, you can just fine write your own code that does it. So it is best to just learn this silly LSL language, even if it takes some time at first :D
Reply


#12
Thanks for your work.  Windows 11 has also indicated it as a virus.
 I think it's a false positive. 
It seems to me a great software, I will test it
Reply


#13
@clara20 Thank you for your kind words. Please test it and let me know what you like and dislike in the app. All opinions matter for me a lot!
Reply


#14
I am not able to make it work. maybe a video?
Reply


#15
@Ignhigor Currently I can't release videos with usage but I am sure we can help you. 

First of all make sure you have read the manual's "Usage" tab. It describes the basic copying process better than "Quick Start" tab.

Secondly, avoid writing simple "It doesn't work". Instead, write exactly what you were trying to do and at which point you got lost/something isn't working - only then we can actually help you <3
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#16
when she open the new updated tool she got a script error
[Image: error-when-open-the-tool.jpg]
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

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#17
@Lagertha KeyError = description. This is what causes the error. I guess you just replaced the .exe file rather than putting new version to fresh directory right? Then, possibly there is a left-over from old XML - if it was broken by the bug of earlier version this could affect this one. Delete MF_Output folder to clear database and check if it solves the problem. If not, send me XML that  causes the issues, alongside with the name of the viewer that generated it.

In general it is best to delete the projects that cause problems immediately - otherwise there is high risk that the app may have problems with starting.
Reply


#18
she made all folders empty and ad  again the xml file (made with Darkstorm) to the folder input,
she started the tool, the only thing what she got is a slm file no textures or a dae file. 
when she do the same with MeshesSL she got a dae file, textures
can only think of that something is wrong with your tool,
the update must have i guess number MeshFix2.0.1 the tool has still number V2
Don't send Buddy Requests with no reasons
Rules 1-6

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#19
Not necessarily. In your previous report i also saw this error with description. And now it happens again. So it was generated with the newest Darkstorm yes? Please send me the XML so i can take a look at it.

I did most tests on Hydrastorm, maybe there is some edge case that I didn't take into consideration - i need an XML to test it. You can just paste it in pastebin or something, anything will work xD

And don't worry, exported XML files dont' have any data allowing to track any avatar - they only have prim data and that's all.

And no, it is 2.0.1 version. The fact that your friend got SLM file is enough proof for this - as you remember there were no SLM files in the first try.
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#20
i will ask her for the xml file she must send it to me,  that will be tommorow i think
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

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