From Avatar Shape XML File calculate the displayed slider values

Thread Started By HectorAmilton

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#1
Hello,

I would like to extract the displayed slider values ​​from the Avatar Shape XML files of my old avatars.
It is very long and tedious to do it manually
Is there a kind of grinder that allows the automatic extraction of values?

Thanks in advance
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#2
Only if you want the system avatar, but if you're trying to apply them to a mesh body then not really no.
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#3
I have a  LeLUTKA mesh head and the Avatar Shape XML file gives the correct values ( [u8x100]/255 ) ​​for the head sliders, I thought that was the case for all shapes.
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#4
Wait, where are you trying to import the shape back in world or in blender or something?because if it's a shape, yeah all you gotta do is create a new shape then use the import button at the bottom of the shape menu and import the xml file it should work fine.
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