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02-02-2022, 04:36 PM
(This post was last modified: 02-02-2022, 04:37 PM by Lagertha.)
@LuizCL se está creando un nuevo visor, este tiene algunos errores pero funciona
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02-02-2022, 05:24 PM
(This post was last modified: 02-05-2022, 02:23 PM by Lagertha.)
nao entendi muito bem a sua resposta
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Finally, linux! TYSM A hundred cats to your karma!
Red Hand Of Ulster
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This viewer was proven to be full of backdoors. Can it be trusted now?
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I'm using 6.2.0 and so far it's ok, the only problem is that the anim file doesn't work
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been running into a lot of issues ripping animations from objects... started with firestorm pro, then hydrastorm, and now darkstorm. the method im using is as follows: i go into an object's contents in edit (say a bed for example), find the animations, right click, click open... in hydrastorm and firestorm pro, this opens a tiny window with save options such as "play in world, plat locally, save .bvh, save .animatn, copy UUID, and Reupload" but clicking on these options does absolutely nothing. In darkstorm, i follow the same process listed above, and it works fine to save the animations in .animatn format, but if i click on "save .BVH" i crash instantly every time, only managing to actually save the file about 50% of the time. my question is... does anyone know any tips, tricks, suggestions, etc that might help solve this delima? i have found a converter named Anim2BVHBento that i thought would work, but every time i try to convert a file, i get a message saying my values cannot be negative but i dont see any option for modifying any values aside from hip offset, so i am assuming the problem is in the file format as it is for .anim files, not .animatn. funny part, is im going through all of this to recover my own property after my account was banned without warning or explanation.
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@mad_hattah2, if you have so much problems with all viewers it must be a problem with you, i can use everything and no any problem
Don't send Buddy Requests with no reasons
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thanks very much to this wiever