Export mesh head with shape

Thread Started By yennarricot

1701
3
  • 1 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#1
Hi ! I'm new to SL and copybot so I'm sorry for my ignorance
(english is not my native language)

I've been dealing with mesh head and modified shape for days now, and I can't seem to do want I want

I've already scearch for tutorials on youtube or forums but I didn't find anything about that


I'm trying to export a mesh head (the genus one) with a modified shape to import it in blender

I have managed to export the mesh head in .dae and the shape with xml separatly, but I don't know how to make them "fusionate" . I don' t know if I'm clear but, what I want to do is that my avatar looks the same in blender as in SL, because when I export the mesh head, even if I wear the shape, when I open it in blender it's just the base mesh head not affected by my shape

I have tried to download avastar for blender, import my shape then the .dae mesh head genus, then transfer the shape keys of the shape to the mesh head but this not seem to work, it look really weird and buggy.
I'm sure there is a way more easy way to do that ? (or maybe not ?)

Can someone help me please ? Thank you !
Reply


#2
UP

More than a year and still trying to figure this out. 

Is there any way to make my avatar looks exactly the same from viewer to blender ?

With shape + head my avatar looks like this 

[Image: 1641951849_tnDilYpZRE7TYft.png]

but when I import .dae to blender it looks like this

[Image: 1641951730_suwejsTyYceFfZE.png]

The shape is not applied and I still don't know how to do, I don't even know if this is possible

Idc if it's a .obj .dae or whatever file as long as blender can open it. 

Don't know if the information is useful but I still have avastar

Can someone help me please ? Or at least tell me if it's possible pls. Thanks
Reply


#3
you probably have to rigged the head
Reply


#4
@yennarricot all body pieces must be rigged, search on youtube or here for rigging in blender, 
if you have a xml file you can rig it with Mesh Helper
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

Reply




Possibly Related Threads…
Thread Author Replies Views Last Post
  [split] Copy a Mesh head Jordan_B 2 364 01-26-2024, 05:18 PM
Last Post: Necrok
Sad Export Failed Unexpectedly getfuckedyou 1 781 02-14-2022, 01:23 PM
Last Post: Lagertha
  New to copybot, need help to export bento mesh heads choo 3 1,657 01-12-2022, 01:25 PM
Last Post: Lagertha
  New to copybot, need help to export outfits Emma3291 3 1,456 08-28-2020, 04:27 PM
Last Post: ZeroThe10th
  How do I Export a hud Jessims 3 2,470 06-24-2020, 05:29 PM
Last Post: Katara
  export box with contents provlem Opensimguy 1 1,075 06-01-2020, 06:41 PM
Last Post: Optimus Prime
  Mesh head extraction messi3194 6 4,032 04-16-2020, 08:45 AM
Last Post: D0gstar
  "Export failled" message after trying to export textures :/ HaseoEx 3 2,562 02-18-2020, 03:48 PM
Last Post: Lagertha
Bug Need help with BOM export/import Moldy soup 0 1,353 02-04-2020, 01:35 PM
Last Post: Moldy soup
Sad I Export then IMPORT and it's a mess...HELP theBrat 7 11,827 06-28-2018, 04:24 PM
Last Post: KyleFlynn

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...