Updated: HydraStorm 6.3.8.58105 with BoM!

Thread Started By Ap0110

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[Image: hydrastorm.gif]

HydraStorm CopyBot Viewer version  6.3.8.58105  with BoM!

Fixed Login Spoofing
Fixed: XML exports and crashing on XML upload

This update contains a lot of rendering-related changes from Linden Lab, without which you WILL be running into avatars that look badly broken to you. Even if you don’t intend to use or purchase anything with BoM, you will still need to be able to see BoM items in your viewer. 

 Major updates from LL in this update include:
– Bakes on Mesh! See the 

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, the 

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, and the 

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.
– Love Me Render! See the 

[To see links please register here]

 on these rendering updates.
– Umeshu, a group of bug fixes, tweaks and improvements.
– Edit notecards from an external editor.
– Ability to duplicate group roles.Firestorm goodies!
There are a few new FS-specific features in this release as well like ability to sit on objects from Area searchNew Discord Rich PresenceGhosted attachments now automatically fix themselves after tp, but as usual there are too many to list here. The 

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, and I highly encourage you to have a read of 

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. She is always very thorough and we are grateful for her efforts!


 Export Mesh Collada .dae with texture
 Export Avatar as XML
 XML Import and Export
 Backup Import and Export .OXP as Linkset.
 CopyBot Prims Inworld from the Save as Backup Menu.
 MAC and HDD serial Spoof added to Login Panel.
 Channel and Version Spoofing added to Login Panel.
 Local inventory
 Copy AssetID and Open Texture added to a context menu of texture controls.
 Preview and Rip Textures, Animations, Sounds, Mod Scripts and Gestures.
Bulk upload
 Import Scripts notecards.
 Texture Inspector with Texture Ripping.
 Particle Explorer, Particle Rip and Animated texture script ripping.
 Av Texture floater unlocked and added rip all to inventory and copy all asset ids to clipboard. 
 AO now accepts UUID NoteCards
 Inventory back-up, with right-click "save as"
 Save and load inventories, with right-click "save inv cache" / inventory file load Inv Cache (on another account loads your backed up inventory on alt)
 DAE and OBJ Export permission checks removed.
 Added Familiar Export Xml Floater with wearable rip.
 Added Resync of animations.
 Hacked God mode
 Asset Hex editor
 Unlocked sound explorer added some ripping abilities.
 Unlocked animation explorer added some ripping abilities.
 Added Particle Explorer Floater to view/rip all particle system scripts in sim.
 Added Undeformer
 Delete all owned objects in region.
 Teleport to Saftey and Teleport to Ground
️ And several other features

DOWNLOAD 64 Bit: 

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MD2 33ff3da5f8c28639bc32d500dc218141
MD4 1871fb0967e08a083958b4849c1acec7
MD5 12b3d0840c012e7334edde146f2eb5da
SHA1 1afefed17bde1e415e380d447866cb13f4d696da
SHA256 be27791601ad47572217d4d7a65b20a4c9f4a117d52b6702b31a6d0cd5808f20

Be sure to use the ADDON posted by one of our great  @Zerothe10th -->> MeshesSL 

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Page 26 (The above is first post of this thread)
how use good mode?


Heart 
(03-27-2020, 05:20 PM)Ap0110 Wrote:

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"Ap0110" pid='73156' dateline='1585344003'

THANK YOU!


Since apparently 4.0 beta doesn't rip animations, does this one? I'm not sure if you can install two versions, I don't want to overwrite it if it isn't going to work


Not sure if anyone had a same error but my viewver crashes when i try to save BVH files. And at tiles when i go to AV animations it won't load them. Just says Unknown where the animation levels are and thats it. Something wrong on my end or a bug?


(07-25-2021, 08:48 AM)ToolMaker Wrote:

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Not sure if anyone had a same error but my viewver crashes when i try to save BVH files. And at tiles when i go to AV animations it won't load them. Just says Unknown where the animation levels are and thats it. Something wrong on my end or a bug?

Yeah... for me that is "normal".
Also happened to me sometimes with Darkstorm. I'd just save the ANIM file and use that.


Thanks for this, Unfortunaitly still experiencing viewer crash when I try to import saved xmll files.


I'm not sure how to load a backed-up inventory cache.


@Tenpou, same as all other viewers
Don't send Buddy Requests with no reasons
Rules 1-6

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not sure how to copy textures from bom tattoo. like i wanted to save the hairbase on its own so i can edit the color but it's stuck on the head texture too. im frustrated


a tattoo bom is not easy to copy, depence or they wear a layer or just from a appier on the body, when its on the body, then you got the tattoo on the body
when its a bom layer then you will get the tattoo templates, same for the skins, best is save as xml then you get all, or inspect textures from the body
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]





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About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...