HYDRASTORM-6-3-2-58086Beta-XML import error

Thread Started By Drebin Dubious

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#1
XML import on the HYDRASTORM-6-3-2-58086 BOm beta of Hydra causes the viewer to crash.
This issue has been reported andis being looked into.
:ThumbsUp:


Page 3 (The above is first post of this thread)
#21
Ciao ragazzi tengo installato Revelator Alpha x64 e mi crescia sempre da cosa e dovuto Grazie a tutti ciao


#22
Thank you for the great job you are doing
when i save an xml file and pass it to MeshesSL it tells me "mesh not in VFS" .... is there a method to regain a mesh inside the hydra's VFS without the object being visible from my avatar?


#23
Thank you so much!.


#24
(03-17-2020, 09:25 AM)molibdeno Wrote:

[To see links please register here]

Thank you for the great job you are doing
when i save an xml file and pass it to MeshesSL it tells me "mesh not in VFS" .... is there a method to regain a mesh inside the hydra's VFS without the object being visible from my avatar?


It means the cache file is overwirutten. Therefore, you need to go back and veiw / wear the object again to get it back into your cache and redo the opertaion before it's over written.
The more densily populated the sim is, the faster stuff is overwritten. Keep your Draw Distance low in such cases


#25
Wondering if anyone can help me out.

I'm trying to rip some animations from a store furniture that I don't own. I've followed the guide. Used two Avatars, one using hydrastorm, one isn't. The one that is using firestorm, I have him sitting on the furniture. The one using hydrastorm, I right click on the firestorm avi, go to hydrastorm, then avanimations. However, the ruth stays in the default ruth position and won't change animations.

Suggestions?


#26
I understand what you’re attempting to do. I will log in later and try this and see why the animation remains in the default position. I will probably have to debug it and find out why the animation is not being called/sent to the animation floater.


#27
(04-21-2020, 01:08 PM)Ap0110 Wrote:

[To see links please register here]

I understand what you’re attempting to do. I will log in later and try this and see why the animation remains in the default position. I will probably have to debug it and find out why the animation is not being called/sent to the animation floater.

Try the one on the anim in a basic avatar, without AO


#28
(04-21-2020, 02:25 PM)muskini Wrote:

[To see links please register here]

(04-21-2020, 01:08 PM)Ap0110 Wrote:

[To see links please register here]

I understand what you’re attempting to do. I will log in later and try this and see why the animation remains in the default position. I will probably have to debug it and find out why the animation is not being called/sent to the animation floater.


Try the one on the anim in a basic avatar, without AO

Tried it that way as well, same result.


#29
(11-05-2019, 03:14 PM)Drebin Dubious Wrote:

[To see links please register here]

XML import on the HYDRASTORM-6-3-2-58086 BOm beta of Hydra causes the viewer to crash.
This issue has been reported andis being looked into.
:ThumbsUp:

Thanks!


#30
Has there been any resolution to the .xml import issue yet?   I saw where someone posted that a program upgrade was out, but I haven't been able to locate it.   Thank you for the work you've done on this package!!!




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