Avatar texture Extraction.

Thread Started By Drebin Dubious

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#1
(Stolen From our dear @Zerothe10th website)
Avatar texture Extraction.

Having the ability to extract and edit your avatar textures is one of the major uses of a copybot viewer
Why some people may use this for nefarious reasons there are more people who want to use it to back up the items that they paid for
And edit components to truly make their second life Avatar their own.
However we are not here to preach or write speeches. We're only here to show you how to use the magic not what to do with it we just hope that you use it responsibly.


Anyway

This section will be broken down into multiple parts is this is one of the major places where the Firestorm code change really hit home.

Will first take a look on how to extract skins both from a skin file and a baked texture as both methods have changed.

From there we will go on to wearables such a skin files system clothing tattoos and alphas



Chapter 3 section 1: Peeling the skin
With the arrival of bakes on mesh we are just going to see a surge in system skins. Since they can now be applied to our mesh bodies
Of course because of mesh in the applier age a lot of system skin makers have left second life as they didn't want to apply for the various applier machines
So it is impossible to get support for some really good skins that they made back in the day.
Does being able to extract those skins and edit it yourself really comes in handy.
Plus it's cheaper.

So I'll show you the process and extracting your skins so you can make it the way you want it

There are actually two ways of acquiring your skins the first is to right-click and save your skin as a . Skin file
Which can be imported back into second life via the viewer
Or you can manually extract the Skin texture via the Avatar texture menu.
You can't get the skin texture via the skin file you can only make a copy of it that way.
If you're after the textures then you'll have to use that Avatar texture menu method
To which there are two of those



Method 1: Skins worn by you-
If you are wearing the skin there's a lot easier to pull it off of your body that it is to pull it off someone else this is because you have the ability to see both the baked textures as well as the composite textures.

Quick question: What is the difference between composite textures and bake textures
Answer:
Composite textures are the individual textures that are combined to create a big texture which everyone sees.
For example and a composite area you will see a texture for your shirt a texture for your shoes this texture for your pants the texture for your eye upper body lower body head makeup etc etc.
The baked textures is the combination of all of the composite textures onto 6 layers
Your head eyes upper body lower body and skirt.

There's a reason why I bought this question up
Back in the old days a copy botting I want to say back in Neil you used to be able to see the composite textures of everyone yourself included however as second life progressed a patch was let out but only allow you to see your own composite textures.
For everyone else you can only see their baked textures.

This is both a blessing and a curse.
A blessing because we still have access to see that big textures a curse because it's kind of a pain to extract them now.
So let's get back to the tutorial and I'll explain how you save the textures on your own body

Once you select your avatar textures and you have the Avatar textures open
You will see your bake and composite textures, due to the changing code the baked textures have a hard time saving and often get stuck in the receiving mode until it times out.

So when it comes to your own textures all you have to do is focus on the composite textures which will save instantly

Simply right click on the composite texture you want to save select open from the menu
And there you will see your composite texture will open for you like a normal texture file.
From there you simply press save and save the item to your project folders
Like what normal textures you can press the downward arrow and save it as a PNG file or a TGA file by default it will be a TGA file intercept oral I've included a program that will allow you to view TGA files as if they were PNG files so you can have a preview at if you choose to save your files in that format.


Method 2: Saving skin from someone else

As I mentioned earlier saving skins from someone else is a little different from saving your own files, as we don't have the luxury of you and someone else is composite files

However we do have the luxury of you and their big files and from there we can extract the textures we need to create a skin
Hydra has a feature that will allow you to save a person skin textures as a skin file however it is in my experience at the time of writing that this thing doesn't work
Well how to say it doesn't isn't quite Fair it works however it will save the skin using temporary textures so when you re log into second if the textures will come and gray this is not an ideal result. We want permanent textures there's no need for temporary here

So how do you make the temporary files permanent ?
It may seem out of the way but what I'm going to tell you is the best method I found to make things work


The first thing to do is to make sure that our Target is naked and not wearing Alphas
Of course you can have a Target that is wearing clothes or Alphas however you'll have to edit the texture in a program later so nudity is the best way to go about it.

So you have your naked Target and since I'm in a sandbox the time of this writing and there are surprisingly no nude people around i'll just have to use myself as an example.


We're going to right click on our Avatar and open up the Avatar textures again
This time we're going to turn our attention to the baked texture section

Next we're going to click on the textures and we're going to copy the asset ID for this I'm going to copy the asset ID for the head

Next we're going to rezz a cube on the ground then use the select face
select the face of the cube
Once the face is highlighted we're going to double click on the texture panel and you'll see you have the ability to insert a uuid in this section we're going to paste in the uuid of the texture we just copied and then press apply uuid
Continue copying the uuids from the other baked texture section
Until you get all the textures you need and want.
It's worth noting that no one else would be able to see these textures except for you as they are local / temporary textures
So to the untrained eye you are just texturing a cube Gray
They're probably think you're a weirdo or something

Once you get all of the textures you need
Right click on the cube and select hydrastorm mesh export and save as.
All of the textures applied to the cube will export just remember not to include any special characters in the name of the cube you're exporting just name it something simple like "cube" or "2" what are the quotation marks of course because those are special characters.

And I pretty much sums up how to get textures off of someone
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#2
Then once you mesh export the block to your pc...then what?
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#3
Greets, and thanks for giving us an amazing viewer! I've been using this (safely, of course) and it's smooth as silk. 

I've been reading tutorials this morning so I wouldn't be taking up your time with a question that's already answered somewhere and haven't found what I need so far, so I figure it's time to go to the source.  

The question I have is about "normal" textures, as opposed to avatar textures. I build in opensim and textures can make or break a build. I see great textures everywhere in SL but, where I used to be able to just hold Shift and left click the texture to pop up the image and give me the option to save it (in DarkStorm 3.1.0), I'm finding it difficult to get any =specific= textures at all. 

For example;  that old-style building over there has a stone base I'd like to grab the texture for. I have the floors, the wallpaper, don't really like the ceiling...  but that texture they're using for the stone base is pretty cool. I'm building a house that would be perfect on!

How do I get JUST that texture without loading up my inventory and viewer with all the textures I DON'T want?

Again, this isn't an avatar texture, it's a building texture.    Any tips? 
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#4
Man, I hate when that happens. :(

So I went back and read the avatar texture tutorial again. Can't be that different to copy building textures, can it?

Then went into a quiet little grid that had some textures I've been admiring and tried selecting just the face of an object. Then right click > Hydra > Textures and there it was! I was able to capture the UUID, save the texture to my inventory... which, I imagine, is temporary... and save it to my hard drive.

Sorry for asking a stupid question when the answer was "just keep trying." I'll get back to work now. lol    
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#5
SO HELPFUL TY
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#6
(02-17-2020, 12:18 PM)geekywhtboy Wrote:

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Greets, and thanks for giving us an amazing viewer! I've been using this (safely, of course) and it's smooth as silk. 

I've been reading tutorials this morning so I wouldn't be taking up your time with a question that's already answered somewhere and haven't found what I need so far, so I figure it's time to go to the source.  

The question I have is about "normal" textures, as opposed to avatar textures. I build in opensim and textures can make or break a build. I see great textures everywhere in SL but, where I used to be able to just hold Shift and left click the texture to pop up the image and give me the option to save it (in DarkStorm 3.1.0), I'm finding it difficult to get any =specific= textures at all. 

For example;  that old-style building over there has a stone base I'd like to grab the texture for. I have the floors, the wallpaper, don't really like the ceiling...  but that texture they're using for the stone base is pretty cool. I'm building a house that would be perfect on!

How do I get JUST that texture without loading up my inventory and viewer with all the textures I DON'T want?

Again, this isn't an avatar texture, it's a building texture.    Any tips? 
Sorry for the delay but with that you can easily grab it by extracting it as a DAE, oyou know the mesh extract, it will grab all the textures for you and save it directly to your desktop without the need to fill up your inventory.
If for whatever reason the mesh  is saving but not the textures, do a full clean of your cache folder and try again. the textures should save.
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#7
Thanks for answering that question @ZeroThe10th
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#8
I would like to add to that answer.
Textures + Materials

If you right click the object Hydrastorm menu > HS Textures > All textures for that model will be loaded. 
You can double click the "Save All", then all textures are opened up and you can save each of them OR simply scroll through the listed textures, to the texture you want and hit the "Save As" button on the right hand side.
The benefit of this method over saving the dae, is that the Materials Textures are loaded too. Dae export, you lose the materials.

Another useful tip -  You can increase your Cache Size by hitting cntlr+Alt+Shift+S, Type in cache , locate cache size and increase to your desired size.
This will avoid your cach over-writting valuable assets and also avoids the dreaded "VSF not found in cache" error you may get with MeshesSL.
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