MeshesSL 1.6.0.39 write fix

Thread Started By Drebin Dubious

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#1
This version of meshes allows you to extract  rigged mesh from second life,
However it has been repaired in a way that will allow you to see the skeleton in blender, where as the previous version does not.



add the MSL 1.6.0.42 
Lagertha


Page 3 (The above is first post of this thread)
#21
Hi how use this ?


#22
Thank you great program:)


#23
Thank you for sharing


#24
Big Grin 
i am new here thanks


#25
If anyone is interested into it, i have the version 1.6.0.42


#26
A question - how to use this tool?


#27
Ava,
1) First, from the viewer, export the XML of the mesh you want to get, i recomend you to use Hydrastorm for that since i noticed most of the others doesn't work anymore to get the XML right (tho be aware that Hysdrastorm doesn't download the textures, so you will have to download them "manually").
2) Open the program, select the viewer cache folder if it's the first time.
3) Select the XML you exported.
4) Create the meshes.
5) On the folder you had the XML, the program created a folder with the name of the XML, there you have the exported mesh.

Be aware that if the mesh you got have several childs with the same name, you will get an error on the viewer when you want to upload the mesh again. You will need to manually correct the name of those models on the DAE file.

I am currently working on a version with this problem solve and some other improvements, but for now is on develpment tho.. it looks very promissing.


#28
perfect Thank you


#29
(06-24-2020, 06:40 PM)EzequielM9 Wrote:

[To see links please register here]

Ava,
1) First, from the viewer, export the XML of the mesh you want to get, i recomend you to use Hydrastorm for that since i noticed most of the others doesn't work anymore to get the XML right (tho be aware that Hysdrastorm doesn't download the textures, so you will have to download them "manually").
2) Open the program, select the viewer cache folder if it's the first time.
3) Select the XML you exported.
4) Create the meshes.
5) On the folder you had the XML, the program created a folder with the name of the XML, there you have the exported mesh.

Be aware that if the mesh you got have several childs with the same name, you will get an error on the viewer when you want to upload the mesh again. You will need to manually correct the name of those models on the DAE file.

I am currently working on a version with this problem solve and some other improvements, but for now is on develpment tho.. it looks very promissing.

Thank you :)


#30
thank you so much




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