PROBLEM IMPORTING A DAE FILE IN BLENDER

Thread Started By alexis

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#1
Hello all Im rather new here and hate asking maybe stupid questions but this time i must do it.

downoades the maitreya -Lara messbody DAE file and when I import it to the blender instead a head, torso and lowerbody i get a few dozen pieces all one over the other like a puzzle, is this normal or am I doing someting wrong?
I also tried to upload the dae into SL using firestorm as usual and get the same pack of pieces.

thanks in advance for any help
Alexis


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#2
Actually it's not a stupid question. It's one of the more 'frustrating' things about learning, :) . What you are seeing is the 'layers' (think of the alpha hud) for the body. Assembled it's a complete ENTIRE complex body with all faces. But saving from SL the .dae file doesn't do the rigging. Your best bet is to make sure all alphas or off, showing all body parts. Detach or copy/paste, up to you, and then rez a copy inworld. After that do the save->collada file.
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#3
(07-08-2017, 04:07 PM)SimiP Wrote:

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Actually it's not a stupid question. It's one of the more 'frustrating' things about learning, :) . What you are seeing is the 'layers' (think of the alpha hud) for the body. Assembled it's a complete ENTIRE complex body with all faces. But saving from SL the .dae file doesn't do the rigging. Your best bet is to make sure all alphas or off, showing all body parts. Detach or copy/paste, up to you, and then rez a copy inworld. After that do the save->collada file.

thank you, for the anwer, now it is clear, I cant expext a rigged body mesh form sl only if it is an original obj or dae and this is almost impossible
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#4
I just tried to do the same thing today and got the same results. Has anyone found a way around this?
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#5
If one was to export the Utilizator Avatar 2.0 into Daz3D or Blender for use in UE4, how would that be possible? I'm trying to use it for a custom character for a personal game I am making.
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#6
I am having trouble uploading a mesh. Gives "Parsing error see log for details". I have searched high and low and tried multiple "Fixes" to no avail. anyone that can offer insight would be appreciated
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#7
Sad 
This also happens to me, and I can not find anything out there. Does anyone know something?
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#8
If you are having this issue please refer to the how to  extract rigged mesh video
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#9
Yeah, you can't just extract rigged mesh from SL like you would static mesh, the result will give you what you see now. Mostly because the creators break it up like this as a sort of protection .
HOwEVER if you use Meshes SL, with Darkstorm you can get pretty much any body you want.
(Of course there are some cases where even using that will give you some crazy results)
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#10
Very nice. Thanks
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