Firestorm Professional version - 4-7-8-49023

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#1
[Image: HJx1OZc.png]


Firestorm Professional version 4-7-8-49004
~ For Second Life and OpenSim ~

Features
*Import / Export .OXP as Linkset...
*Import / Export .XML
*Export Collada .dae
*Export / Rip Textures
*Copy / Past UUID
*Bulk Upload
*Copy / Import /Export Animations, Textures, Sounds to Local Inventory
*Sound preview ripping added in inventory
*Ripping buttons added to sound explorer or world drop down menu
*Upload / Download Teaxture List
*Export items from Radar
*Export Avatar from Radar
*Import / Export shape, skin, animation, eyes, notecards and gestures to #Local Inventory
*Rip Textures from inspect texture floater to #Local Inventory
*Copy all textures and shapes to #Local Inventory
*Rip everyons animations - save .antm files from animation explorer.
*AO now accepts uuid notecards also will auto reload them upon login to #Local Inventory
*Send objects Off World (destroy)
*Teleport To Safety and rez a platform if you are being griefed
*Force Undeform if you are being griefed
*Mass Delete Region Owned Objects - Theis will delete all items that you own
*Add Particles and Inject particles to prims owned by you
*Rip Particles
*Rip Animated Textures
*Mac/ID0 spoofing

Download --

[To see links please register here]

--------
SHA-1:    0a22555283937af580c812a54f8e2e7a82a35756
MD5:    4e78680b8a0b60d08c56f5696412ab3e
CRC32:    76b8d285
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Page 7 (The above is first post of this thread)
#61
(06-27-2016, 07:33 PM)Apollo Creed Wrote:

[To see links please register here]

(06-27-2016, 07:19 PM)MrNoob Wrote:

[To see links please register here]

OK I'm going to keep asking noob questions; Should we uyse this in place of DS? And in DS you ahve to spoof, changing MAC and ID0. Doeds FSPro do that automatically? Are we proetected from using FSPro?




You can use whatever copybot viewer you like DS, Firestorm Pro, Shooped etc... whatevever fits your needs. Mac and ID0 is spoofed automatically. Actually, there is not a specefic need to spoof anymore, unless you plan on running a massive griefing campaign to avoid hardware and ip ban. Keep in mind SL haven't banned anyone this seriously since like 2009. However, Firestorm Pro identifies as Firestorm so it can not be detected as a copybot viewer. Most copybot viewers are detected because the developer chooses to sign their builds and rename the the viewer to their own custom name, therefore, making it identifiable

[To see links please register here]

. I left the Firestorm name intact so they would have to ban the actual Firestorm viewer to catch or ban a Firestorm pro user.  In conclusion, you will not get banned or identified with any viewer built by me.
Thanks that clears it up for me.... Iassuemd but better to ask. I'm learning, but thank you for the share and your effort!
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#62
(06-19-2016, 02:53 PM)rooilava Wrote:

[To see links please register here]

Quote:Its an CopyBot viewer, this version is up to date with Second life as of this date. Darkstorm is a diffrerent copybot viewer made by another developer that has not been updated since 2014.


Forgive the ignorance ... but when I saw "OS" in the install file name I automatically assumed this viewer was intended for OpenSim?
A OS release generally doesn't have havok or a few other things that require licences and they also often have listed by default or ability to add to grid list drop down, the release, like llviewer only allows  sl or sl beta
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#63
Downloading it. The features seem promising. Cheers!
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#64
(05-27-2016, 08:25 PM)Apollo Creed Wrote:

[To see links please register here]

[Image: HJx1OZc.png]


Firestorm Professional version 4-7-8-49004
~ For Second Life and OpenSim ~

Features
*Import / Export .OXP as Linkset...
*Import / Export .XML
*Export Collada .dae
*Export / Rip Textures
*Copy / Past UUID
*Bulk Upload
*Copy / Import /Export Animations, Textures, Sounds to Local Inventory
*Sound preview ripping added in inventory
*Ripping buttons added to sound explorer or world drop down menu
*Upload / Download Teaxture List
*Export items from Radar
*Export Avatar from Radar
*Import / Export shape, skin, animation, eyes, notecards and gestures to #Local Inventory
*Rip Textures from inspect texture floater to #Local Inventory
*Copy all textures and shapes to #Local Inventory
*Rip everyons animations - save .antm files from animation explorer.
*AO now accepts uuid notecards also will auto reload them upon login to #Local Inventory
*Send objects Off World (destroy)
*Teleport To Safety and rez a platform if you are being griefed
*Force Undeform if you are being griefed
*Mass Delete Region Owned Objects - Theis will delete all items that you own
*Add Particles and Inject particles to prims owned by you
*Rip Particles
*Rip Animated Textures

Download --

[To see links please register here]

--------
SHA-1:    381416cdd233b7e3c58ef773057038fe100fb877
MD5:    f548c0fae0049d94a34e30dd32716fd3
CRC32:    3ab6f154
 Thank you very much :)
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#65
@apollo it wont let me respond to your message
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#66
(06-29-2016, 11:47 AM)elizharper Wrote:

[To see links please register here]

@apollo it wont let me respond to your message

Try now, it should let you send messages.
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#67
awsome viewer works lovely graphics are great thanks a lot Wrote:awsome viewer works lovely graphics are great thanks a lot
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#68
Updated and added manual mac/id0 spoofing. Collada floater now download textures with the .dae file.

[Image: 1467508510_jP4aNE0gFJ74lHQ.png]
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#69
(07-02-2016, 09:15 PM)Apollo Creed Wrote:

[To see links please register here]

Updated and added manual mac/id0 spoofing. Collada floater now download textures with the .dae file.

[Image: 1467508510_jP4aNE0gFJ74lHQ.png]

So by adding this are you telling us that we need to use this prior to logging? Thanks for explaining?
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#70
(07-03-2016, 03:58 PM)MrNoob Wrote:

[To see links please register here]

(07-02-2016, 09:15 PM)Apollo Creed Wrote:

[To see links please register here]

Updated and added manual mac/id0 spoofing. Collada floater now download textures with the .dae file.

[Image: 1467508510_jP4aNE0gFJ74lHQ.png]




So by adding this are you telling us that we need to use this prior to logging? Thanks for explaining?


I added the option for users who want to manually spoof their creds. It not a necessity that you use it before logging in, but the option is available.
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