09-21-2014, 03:47 PM
SOUNDS
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Object sounds-
Extinction:
When it comes to extracting sounds I find that the Extinction viewer is the best tool for this, so the instructions will be for Ex viewer.
::Sounds from Objects::
Right click on the object with the sound. From the pie menu select Edit
With the build menu open navigate to the CONTENT tab.
Double click on the sound file ( The item with the speaker icon)
A window will open with the following
------------------------------
PLAY LOCALLY- Play the sound so that only you can hear it.
PLAY IN WORLD- Plays the sound on the world channel allowing everyone to hear it.
PLAY AMBIENT- Plays the sound on the Ambient channel
COPY UUID- Copies the sounds UUID to the Clipboard
SAVE OGG- Saves the sound in .OGG format
SAVE WAV- SAves the Sound in . WAV format.
-----------------------------
Sounds like animations need to be reuploaded to be used, you can not extract them to your permanent inventory.
If you want to save money/Use the sounds for free you have to use the UUID
::Sounds from Avatars:
Getting sounds from other will require you to use the sound explorer.
So at the top of your viewer select EXTINCTION
SOUNDS > SOUND EXPLORER
Now the sound explorer is a beast of a tool
I'll explain how it works
At the top you'll see filter check boxes
One for SOURCES and CONTROLS
===================================
SOURCES:
AVATAR- The Explorer scans for sounds coming from People
OBJECTS- The explorer scans for sounds coming from Object
Collisions- The Explorer scans for sounds that comes from collisions
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CONTROLS:
OWNED: Will filter only things owned by you
REPEATS: Will filter sounds that loop
Pause Log: .. well not sure about that one.. >_>
----------
At bottom you'll see action buttons
LOCALLY- Play the sound so that only you can hear it.
PLAY WORLD- Plays the sound on the world channel allowing everyone to hear it.
AMBIENT- Plays the sound on the Ambient channel
UUID- Copies the sounds UUID to the Clipboard
SAVE OGG- Saves the sound in .OGG format
SAVE WAV- SAves the Sound in . WAV format.
STOP: Stops the sound from playing
BLACKLIST: Mutes the sound
LOOK AT: Focuses the camera on the source of the sound.
================================
Now that you know what each box does, all you have to do is check the right one and get the sound you want
-------
Object sounds-
Extinction:
When it comes to extracting sounds I find that the Extinction viewer is the best tool for this, so the instructions will be for Ex viewer.
::Sounds from Objects::
Right click on the object with the sound. From the pie menu select Edit
With the build menu open navigate to the CONTENT tab.
Double click on the sound file ( The item with the speaker icon)
A window will open with the following
------------------------------
PLAY LOCALLY- Play the sound so that only you can hear it.
PLAY IN WORLD- Plays the sound on the world channel allowing everyone to hear it.
PLAY AMBIENT- Plays the sound on the Ambient channel
COPY UUID- Copies the sounds UUID to the Clipboard
SAVE OGG- Saves the sound in .OGG format
SAVE WAV- SAves the Sound in . WAV format.
-----------------------------
Sounds like animations need to be reuploaded to be used, you can not extract them to your permanent inventory.
If you want to save money/Use the sounds for free you have to use the UUID
::Sounds from Avatars:
Getting sounds from other will require you to use the sound explorer.
So at the top of your viewer select EXTINCTION
SOUNDS > SOUND EXPLORER
Now the sound explorer is a beast of a tool
I'll explain how it works
At the top you'll see filter check boxes
One for SOURCES and CONTROLS
===================================
SOURCES:
AVATAR- The Explorer scans for sounds coming from People
OBJECTS- The explorer scans for sounds coming from Object
Collisions- The Explorer scans for sounds that comes from collisions
-------
CONTROLS:
OWNED: Will filter only things owned by you
REPEATS: Will filter sounds that loop
Pause Log: .. well not sure about that one.. >_>
----------
At bottom you'll see action buttons
LOCALLY- Play the sound so that only you can hear it.
PLAY WORLD- Plays the sound on the world channel allowing everyone to hear it.
AMBIENT- Plays the sound on the Ambient channel
UUID- Copies the sounds UUID to the Clipboard
SAVE OGG- Saves the sound in .OGG format
SAVE WAV- SAves the Sound in . WAV format.
STOP: Stops the sound from playing
BLACKLIST: Mutes the sound
LOOK AT: Focuses the camera on the source of the sound.
================================
Now that you know what each box does, all you have to do is check the right one and get the sound you want