08-21-2020, 03:28 AM
I would like to add to that answer.
Textures + Materials
If you right click the object Hydrastorm menu > HS Textures > All textures for that model will be loaded.
You can double click the "Save All", then all textures are opened up and you can save each of them OR simply scroll through the listed textures, to the texture you want and hit the "Save As" button on the right hand side.
The benefit of this method over saving the dae, is that the Materials Textures are loaded too. Dae export, you lose the materials.
Another useful tip - You can increase your Cache Size by hitting cntlr+Alt+Shift+S, Type in cache , locate cache size and increase to your desired size.
This will avoid your cach over-writting valuable assets and also avoids the dreaded "VSF not found in cache" error you may get with MeshesSL.
Textures + Materials
If you right click the object Hydrastorm menu > HS Textures > All textures for that model will be loaded.
You can double click the "Save All", then all textures are opened up and you can save each of them OR simply scroll through the listed textures, to the texture you want and hit the "Save As" button on the right hand side.
The benefit of this method over saving the dae, is that the Materials Textures are loaded too. Dae export, you lose the materials.
Another useful tip - You can increase your Cache Size by hitting cntlr+Alt+Shift+S, Type in cache , locate cache size and increase to your desired size.
This will avoid your cach over-writting valuable assets and also avoids the dreaded "VSF not found in cache" error you may get with MeshesSL.