Question about UV maps/Blender/Bastioni

Thread Started By Pixel Duster

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I really, really like the Bastioni, free character creation plug-in. The bones are almost identical to the avastar bone set and with some tweaking works with the bento bones. It's so weird that I've rigged one of these yet I can't figure out the UV map... well, learning isn't always linear for me.

Anyway this should be a really easy question - I just want to slap some skin on it. It comes with a nice UV map as you can see, but I don't know how to separate out the body parts from here. Arranging the UV map - I saw a video or a video I watched covered this but now I can't find it, just dreadfully long tutorials when I only need this one thing to start having some fun with this. Just to move crap around in the UV editor without selecting any vertices. These models have sliders so you can really make them gorgeous, and can resell them inworld as long as credit is given to the creator which is, of course, totally fine. I kind of want to make my own, custom body just for fun and I'd love to sculpt some wings and a tail and test on the bento aditi grid.

Gray is not a good color for her. 

[Image: 164378c80ecca532743c2767276d163f.png]
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Question about UV maps/Blender/Bastioni - by Pixel Duster - 05-05-2016, 08:47 PM

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