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Help: Ripping Sounds - Printable Version

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Help: Ripping Sounds - ZeroThe10th - 09-21-2014

SOUNDS

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Object sounds-

Extinction:
When it comes to extracting sounds I find that the Extinction viewer is the best tool for this, so the instructions will be for Ex viewer.

::Sounds from Objects::

Right click on the object with the sound. From the pie menu select Edit
With the build menu open navigate to the CONTENT tab.

Double click on the sound file ( The item with the speaker icon)

A window will open with the following

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PLAY LOCALLY- Play the sound so that only you can hear it.

PLAY IN WORLD- Plays the sound on the world channel allowing everyone to hear it.

PLAY AMBIENT- Plays the sound on the Ambient channel

COPY UUID- Copies the sounds UUID to the Clipboard

SAVE OGG- Saves the sound in .OGG format

SAVE WAV- SAves the Sound in . WAV format.

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Sounds like animations need to be reuploaded to be used, you can not extract them to your permanent inventory.

If you want to save money/Use the sounds for free you have to use the UUID

::Sounds from Avatars:

Getting sounds from other will require you to use the sound explorer.


So at the top of your viewer select EXTINCTION
SOUNDS > SOUND EXPLORER

Now the sound explorer is a beast of a tool
I'll explain how it works

At the top you'll see filter check boxes

One for SOURCES and CONTROLS

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SOURCES:

AVATAR- The Explorer scans for sounds coming from People

OBJECTS- The explorer scans for sounds coming from Object

Collisions- The Explorer scans for sounds that comes from collisions
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CONTROLS:

OWNED: Will filter only things owned by you

REPEATS: Will filter sounds that loop

Pause Log: .. well not sure about that one.. >_>
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At bottom you'll see action buttons

LOCALLY- Play the sound so that only you can hear it.

PLAY WORLD- Plays the sound on the world channel allowing everyone to hear it.

AMBIENT- Plays the sound on the Ambient channel

UUID- Copies the sounds UUID to the Clipboard

SAVE OGG- Saves the sound in .OGG format

SAVE WAV- SAves the Sound in . WAV format.

STOP: Stops the sound from playing

BLACKLIST: Mutes the sound

LOOK AT: Focuses the camera on the source of the sound.

================================

Now that you know what each box does, all you have to do is check the right one and get the sound you want


RE: Help: Ripping Sounds - crimdon - 10-22-2020

Realise this is an old post but was wondering if you can play sounds by UUID that are not in your inventory?


RE: Help: Ripping Sounds - LINDENBLACK - 10-22-2020

there are scripts that work only with the UUID of the sound

So regarding your answer if you can reproduce sounds without using the sound with only the UUID code