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Ultimate Ripping Tool for Second Life - MeshFix v2 - Printable Version

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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 04-16-2023

I am happy you like it! <3 It feels so lovely to know that my tool is actually helpful for someone!


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Pilapila888 - 04-18-2023

As a newbie I have to say that authors guide in the "help" option is the clearest tourial I've ever seen! Everything about this fixer and author is so well organized and with great logic!

thank you 💗💗💗


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 04-22-2023

I'm so happy you like it! <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - yodayo - 05-05-2023

Really good tool and update to the outdated MeshSL.

The only thing I wanted to ask is, since I always hated to export each normal map/specular map, is it possible that it can auto export normal maps/specular maps as well?


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-05-2023

Happy you like! <3

To answer your question. it can export norm/spec maps only if you input their Uuids manually in applier editor.
I know it's not much comfy. However, no viewer currently exports this data.
This is why i was considering writing my own viewer. And still considering it.
With new viewer this tool wouldn't be needed at all because you would copybot all mesh stuff with one click with all material data including.

Just the time needed for this project is vast and not many people are like you to comment my tool or say thank you and instead they just download it silently without giving rep points or even writing a post. And also nobody wants to pay me for it.

This discourges from putting a lot of my free time into it :D


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Shitalica - 05-13-2023

Very nice program but, i think i found some issue.
Well: When i rip some rigged mesh, and immediately upload into SL it's okay - the rig and weights are preserved
But when i try load that @.dae into blender to make some changes - it's loaded without rig skeleton and weights making it unrigged.

MeshesSL is preserving these data and let me edit the rigged objects and upload such into SL with rig included.

If my issue is my fault then sorry but your software is too complicated, for me at least.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-14-2023

Yes my program doesn't keep skeleton data. It was made to rip items as they were easily and fast and comfortable, not modify them in blender (because modifying stuff in blender is the denial of "fast and comfortable ripping"). If you need to modify something in blender you should use MeshesSL or Mesh Helper. 

And about my software being too complicated.. well, I tried to make it easy and fast to rip stuff. If you have read the manual I have written and still have some issues don't hesistate to write about them here on forum. Me and surely others too will gladly help you :)


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Camdyn - 05-14-2023

thanks for this great tool


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-15-2023

I'm glad you like it!! And thank you so much for the rep points <3 You made me happy


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-15-2023

Update 2.0.4:

1. Fixed crash happening when reading very small floats (previous fix wasn't enough)

2. Fixed crash when loading flexi prims so they no longer break projects (just crash prevention, flexi prims are still not supported).

I decided not to add flexi import support for now as it would require me to make bigger changes to the code.
If many people will request it I will consider adding it - although I would rather concentrate my efforts on possible new viewer project.
Using XML files to export and import stuff was never efficient way to do it.