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Ultimate Ripping Tool for Second Life - MeshFix v2 - Printable Version

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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - blacklistedcat - 03-13-2023

@Saeki Amae: I sent you a MP to talk about the rip itself
@Lagertha: thank you for reminding me about introduction, it's done


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Lagertha - 03-13-2023

@blacklistedcat welcome, and thank you for your introduction


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Swifty - 03-15-2023

Wow.  Thank you, @Saeki Amae.  I still have the SL Meshes, J2C to PNG, and DaeFileFromShortcut tools... This has come a very long way, and very much came in handy for modifying something today --since those tools do not work anymore for me!  I'm very impressed and respectful.  I apologize for having downloaded it a few times... I didn't realize I had to unzip it and tell my antivirus to take a chill pill  xD 

Be well.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-16-2023

Thank you for your kind words! I'm glad you like it :)

Such words give energy to make my program even better!


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Kiri - 03-23-2023

Thanks a lot for this, it's amazing!


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-23-2023

Thank you for sweet words! It always cheers me up when I see that my tool is useful for someone! <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - JSRNZ - 03-23-2023

This seems like a GREAT tool! It's clearly the result of a lot of effort, and it's very slick. Thank you!

I am having a slightly showstopping problem with it, though, but that might be me missing something.

If I import a rigged dae generated by Meshfix2 v2.0.3 into Blender then then it appears to import fine but the the armature shows in the Blender Outliner as an armature present, but with no bones. Also no bones visible in the view. There definitely IS an armature with bones in the dae because if you upload that same dae directly into SL or OpenSim, the rigging works as expected.

It's not something unique to that rigged item, I've tried it on a few things with the same results. Also, if you export and generate a dae of the same item using older toolsets (Hydrastorm export and Mesh Helper) then the dae that results from that has a working armature when imported into Blender using the same Blender import settings.

Am I missing something somewhere? it looks like the MeshFix dae is confusing Blender in some way. Any thoughts?


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-23-2023

Hello :) I am so happy you like it and appreciate my effort! <3

About your issue:
The daes generated with MeshFix don't have skeleton data in it. I had a good reason doing it this way:
1) the skeleton was making the dae file's size much larger
2) the skeleton was significantly slowing the process of upload to the simulator, even leading to crashes in case of complicated meshes.
3) the skeleton data aren't needed for the ripping process

MeshFix was designed to make ripping things quick and easy. Importing things to blender is definitely not the definition of "quick and easy ripping".
As the skeleton data weren't needed for the ripping process and were causing issues only, I decided not to include them. 

If you need these bones you might need to use Mesh Helper for now.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - JSRNZ - 03-23-2023

Ah, okay! Well, that is a shame, but does explain it. I was thinking that I must be losing my mind and missing some setting somewhere! Thank you very much for the explanation. Would you ever consider a config option (defaulting to current behaviour) to include this data in the generated dae?


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-23-2023

I might if more people will request this. This project has cost me a lot of time. And such update will cost me even more time.
Usually I can't let myself doing additional features for a single person only -
this is also why I ask people so much to leave posts about their impressions about the app instead of being silent -
to see that people indeed need my tool and all the work i do isn't wasted or pleasing a single persons only.