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Ultimate Ripping Tool for Second Life - MeshFix v2 - Printable Version

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+----- Thread: Ultimate Ripping Tool for Second Life - MeshFix v2 (/thread-29313.html)

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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Ignhigor - 02-25-2023

@Saeki Amae

THANK YOU, I AM WORKING ON OPENSIM.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 02-26-2023

Yes, you can still use it to upload stuff to OS but the scripts will not work for now. For two reasons:

1. OSSL functions at times differ from SL ones - LSD functions are best example.
2. OS mesh upload often loses the prim names in the linkset, totally preventing for the scripts to find out which prim is which after upload.

I might release version for OS one day but it will take me time to find way around these both problems.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Ignhigor - 02-26-2023

@Saeki Amae

You are a very intelligent person in this field, surely you can find a solution to these two problems. Thank you very much for your excellent contribution, and we are waiting for your work. Thank you so much.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 02-26-2023

You are very kind with your words! <3

@Everyone
My Real Life gets quite busy lately and making this current project took me LOTS of time (more than i planned) so for now I take things easy and take rest from coding besides bugfixing. I am happy that all this effort paid off and I actually made the community happy with my work. When I find time and energy (and ideas) I will release updates with new features. BUT..

It also depends a lot about you guys - more than 60 people downloaded this tool while only very few actually left any post in this thread, even though I mentioned that it is importortant to me. Also nobody gave me a hug nor a rep point. I need your support, friends! Without it I won't have motivation to improve my work. Really <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Lagertha - 02-26-2023

@Ignhigor don't reply use the @ when you give someone a answer
read the

[To see links please register here]

and introduce yourself


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - haqeem - 02-27-2023

thanks a lot bro....amazing tools


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 02-27-2023

@haqeem I'm so happy you like it! Such words give me so much energy!

Although..
don't call me bro, I'm a girl haha. So 'sis' will work better :D Or just call me Amae <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Lagertha - 02-28-2023

@Saeki Amae lets talk about the texture hud what you say in this thread

[To see links please register here]

you talk about that we must Read the appliers section in MeshFix
well i said this to the one who test it for me 
she has no option to touch a applier button in Meshfix
and she get only the textures from the dress not from the hud
so its easier for us all to show pictures with circles etc around it 
i can show you picture she made from a dress also again no dae file, 
just only a slm file and only the textures what is on the dressand
no extra textures from the hud you see (button project appliers is not a button to touch)
[Image: no-hud-textures-no-dae-file.jpg]
maybe it dont work if they take 2 items in a xml file she was wearing now the dress and the hud becourse she didnt know how to use it, and so far i know she don't have a folder with textures in her inventory? so please tell how to

she took another hud, and all she get is a front from the hud no textures, 

[Image: 4e62f757-d4bc-462f-4fed-f5bef1720b8e.png]
so wondering how to get all this textures


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-01-2023

@Lagertha
Ok, first of all, the project appliers button is active when you select a single project. Unselection of all projects (like you shown on the image) or selecting more than one project, will disable the button (Applier menu can work only with a single project active). You select projects by simply clicking on them :) Also click and hold or ctrl+click works in case you wanted to select more than one project (for example for multidae feature or multiexport). 

Secondly: applier section = applier tab in the manual with instructions :D Project appliers button is for accessing applier menu :D
You can read about this in Introduction page, chapter about GUI (really i wonder why people don't read full manual first and just chosen chapters and then they feel lost :D)

Thirdly: make sure you actualy select proper project before clicking Dir: Copy/Open buttons - otherwise it may lead you to the folder of wrong project and thus you may find wrong or even no dae file at all.

Fourthly: you do not export the HUD :)

Because creators usually export single image of hud with invisible buttons that actually send data to the clothing, it is impossible to rip textures from the hud directly because all UUIDs stay in the script. The same case is in case of texture menus - they don't show images at all actually ^^. My tool works indirectly - you simply apply data to the mesh object from the hud, and then export the mesh object itsself. Then apply other data from hud, and again you export the same mesh object, just with textures (or other face parameters) changed. You can export any options (or even all options) from HUD this way and the program smartly recalculates them to find out their behaviour and reverse-engeneer the texture applier behaviour. About the details how it actually calculates i invite you to read about engines in the applier section of the manual. And then in order to switch textures you can use chat commands. I plan in the future to release special HUD that applies these commands for even easier tex applying (to get more touch-image-like interface rather than typing commands). I know that exporting XML of each texture option is slower than exporting just entire HUD at once but it is best option we actually have unless someone finds the way to hack scripts. And is still way faster than the methods before this program's existence. Really, appliers section says it all :) Read it (especially all 3 examples at the bottom of the section) and if you actually get lost in some point, then ask and I will help you to move forwards <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Lagertha - 03-01-2023

@Saeki Amae not all huds working what i say,
when there are no textures in it (that the creator works with scripts)
then you will have a empty hud, then you can take only the textures
one by one by inspect textures on the item, then your tool doesn't work as well
she took now only the hud and all what she get is the front from the hud
and 2 white textures thats it.

She did another test with another hud and that works good
she said for a hud textures i dont need the tool becourse
Darkstorm does that to itself
she has the same folder, what she have with your tool and with Darkstorm