Second Life Copybot
Ultimate Ripping Tool for Second Life - MeshFix v2 - Printable Version

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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-25-2024

That's one of my program's star features - even though people rarely use it somehow.

My program is capable of having clothes with multiple colors options  and even hiding or unhiding stuff.
I explained everything in the appliers tab.

Generally the idea is that you set one color, export XML, then change to another color and export XML again.
And the program automaticly detects these changes and generates proper clothing slots and options.

All you need then is placing updated script in your item and done :)


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Isiahx2 - 03-25-2024

@saekiamae hey yes I read the appliers tab but was confused genuinely. Is it okay I can pm on discord? I would need your discord if so. Also what do you mean placing update script in my item? You mean generate a new dae file?


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Lagertha - 03-25-2024

@Saeki Amae you could also describe it differently
This are words from yourself (The MF_Input folder autodeletes XML files so people who export the same XML files don't have problems with the same names. If you want to keep your XML, you can put it in MF_Tests folder and click CTRL+S or do File->Scan.)


I test it today myself and my friend has it right the xml file is gone, from the input folder, 
so if you need the xml file to add it on your shares, then what i said better use the test folder
or make a copy from your xml file


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 03-25-2024

In most cases you don't need XML and dae instead. Once you make dae from XML, what's the point of keeping it? You will have to delete it manually anyways later.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Lagertha - 03-25-2024

most members save the xml files, when they share and post it on the forum
it's all in the folder with dae, textures etc,


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - r1kok - 04-09-2024

Hello, how to properly open dae files created with this prog in blender? Cause i cant open model WITH skeleton, even with all chekers. Thanks so much for your tool! <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 04-10-2024

As various people already mentioned, this tool doesn't export skeleton data. However the new upcoming tool will be far more advanced and WILL support skeleton data for blender (among various other things).


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - omegax9 - 04-11-2024

Really great work and appreciate your work...Cheers...


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 04-11-2024

Thank you so much! It really gives energy seeing that others find what i did and do useful! <3


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - DarkPopsicle - 04-28-2024

Hi there-was learning this tool until today (yes I have the most current verstion at 4), now I get this: 

[To see links please register here]

. TY