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Ultimate Ripping Tool for Second Life - MeshFix v2 - Printable Version

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+----- Thread: Ultimate Ripping Tool for Second Life - MeshFix v2 (/thread-29313.html)

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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - jim77 - 05-15-2023

Ty for this, its amazing and simple.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-15-2023

I'm so happy you like it Jim!


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - battlebenf - 05-15-2023

Great work, but I myself need the skeleton for refitting to my body. So, I have to stick with Mesh Helper for rigged objects.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-16-2023

Thank you for your words and the comment.

I may add the skeleton as an option in the future, will see.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - mshdev - 05-16-2023

Hi,

first of all, its a very nice tool and it took may 10 minutes to understand. This kind of selfexplaining is rare in the world. Thank you for developing this tool.

I've just tested the new tool and runned in an issue:
What I've done:
1. Started Firestorm_Hydra, loggen in to regular SL
2. Selected Mesh, export XML (incl. texture)
3. Copied the generate to MF_Input
4. Closed Firestorm_Hydra
5. Started FirestormOS_64 and loggend in to OpenSIM (my local SIM)
6. Selected Meshupload
7. Selected the genreated Folder in ..MF_Output
8. Selected @dae
9. Hit calculated weights and fee

This error came up:
Bathroom_Censor failed to upload: Missing physics_convex block.

I tried to fix this with these options:
Chose physic model lowest: no success, same error
Choose from file, used this one:

[To see links please register here]

: no success, same error

So i think, it has may something to do with Opensim and no havoc support, any idea how i can fix it?

Regards
mshdev


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-16-2023

I am happy you like my tool and manual!

About your issue: people using opensim usually report no issues with uploading daes generated by my tool.

Firstly check if same error happens in regular SL(just calculate fees and don't click "Upload" button).
1) If there is error also then it may be a bad rip (sometimes it happens).
2) If there is no error then maybe your grid has slightly different loading mechanisms that I dont know of.

In case of 2, try with other items to see if you get same errors.

If errors persist PM me and we will find some solution (dont' want to spam too much this thread)


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - latinprince - 05-18-2023

Amazing and very helpful. My question is will this work for rigged items to a certain mesh body or skeleton ? I've had no problems with other items like static meshes but would like to know before i even try


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-18-2023

Yes it is designed to work with rigged items. If something fails to work don't hesistate to ask


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - asjdiwemda - 05-26-2023

I've tried using it to get a body, and after importing the multi dae, into 3ds max, I can see all the parts, and they all have the skin modifier, but no bones or bone weights, so while it thinks it is rigged, there is no weighting information - so it ends up being just a static mesh.

I think skeleton export would be needed for that - as I'm not planning on just re-uploading the mesh back to SL, I want to use it as a devkit for making other stuff and transfering bone weights from the body to clothing items. And posing the body is needed to make sure things fit in poses other than T-pose.

I tried MeshesSL etc. it did fail on a lot of the parts, getting them distorted/corrupted and such... but all the parts that did work came with a skeleton and the way 3ds max works when importing multiple files with identical skeleton, is that it merges it together, which is quite useful.


RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - Saeki Amae - 05-27-2023

Yes my tool doesn't export the skeleton - it is mostly for reuploading meshes back into SL. I am aware that many people requested this feature. I may add it in future but no promises. For now people who want to export mesh into Blender or 3D max should use MeshesSL/Mesh Helper