Script channels - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: General Discussion (https://secondlifecopybot.com/forum-25.html) +--- Thread: Script channels (/thread-28314.html) |
Script channels - delicious - 09-11-2021 Is there any way to detect which channels a HUD script is communicating on? (other than trial and error) I managed to extract a working Kupra avatar to AVASTAR 2.9 to make clothing with but i do not have the HUD associated shape change automation. (Yes, i've tried applying for the dev kit) . I'm guessing this is all server side and not available but thought i'd ask anyhow. RE: Script channels - delicious - 09-11-2021 Nevermind. I don't think i need I need the dev kit for it anyway. RE: Script channels - LINDENBLACK - 09-11-2021 (09-11-2021, 06:20 AM)delicious Wrote: you have to generate a say to check both negative and positive channels in which when activated it will start testing all channels and some of them will show the channel that is communicating with the hud. I can develop it later for you |