BOM skin import - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: General Discussion (https://secondlifecopybot.com/forum-25.html) +---- Forum: Questions? (https://secondlifecopybot.com/forum-771.html) +---- Thread: BOM skin import (/thread-24548.html) |
BOM skin import - Moldy soup - 04-20-2020 I tried and failed so IM asking for a little help. I extracted a BOM skin and saved it to my pc as a DAE file. When I went to upload mesh model to secondlife, I have seemingly uploaded a cube, the same exact cube that I created with the skin on it for 33L. Nothing happened and I can't figure out what IM not doing right. I have read most all the tutorials and I can't seem to find anything about making this work. Please help! RE: BOM skin import - GiovaniPegrinni - 04-21-2020 Hi, i presume you extracted the whole body not just the skin. If you want the skin you can find it in texture explorer, get the uuid and make a new skin system form it RE: BOM skin import - Lagertha - 04-21-2020 you can't save a skin as DAE file, DAE file is only for mesh objects. clothing, body's, head's but no textures what muskini says too, its just a template (texture) RE: BOM skin import - Moldy soup - 04-25-2020 (04-21-2020, 04:30 AM)muskini Wrote: Yeah I can grab a UUID from the texture when it is a baked one but the problem is when I make it into a skin. Log out. Log in. The skin is the color grey and that's it. Not texture on the skin whatso ever. The tutorial said to put it on a cube then extract it to my computer. How is that going to make a skin though? What am I not understanding? RE: BOM skin import - ZaBoma - 05-05-2020 :) Thank You!!! |