Second Life Copybot
HYDRASTORM-6-2-5-57689 (x64) - Printable Version

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+------ Thread: HYDRASTORM-6-2-5-57689 (x64) (/thread-23528.html)

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RE: HYDRASTORM-6-2-5-57689 (x64) - angelk14 - 08-01-2020

This is nice!


RE: HYDRASTORM-6-2-5-57689 (x64) - desiccation - 08-01-2020

Works Great !!!


RE: HYDRASTORM-6-2-5-57689 (x64) - vulpeculous - 11-09-2020

Hot damn. Thanks dude!


RE: HYDRASTORM-6-2-5-57689 (x64) - KickingPickles - 01-03-2021

Thanks for the work appreciate it!!


RE: HYDRASTORM-6-2-5-57689 (x64) - GTXXTG - 06-05-2021

How simulair is it with Revelator?


RE: HYDRASTORM-6-2-5-57689 (x64) - Fredwright34 - 11-17-2021

Salut par contre pourquoi je vois les avatars avec les écritures copyrights sur tout le corps ? Un bugue peut etre un reglage ?   Merci


RE: HYDRASTORM-6-2-5-57689 (x64) - Lagertha - 12-12-2021

(12-12-2021, 03:10 AM)Leviathian Wrote:

[To see links please register here]

I cant edit my post but i wanted to point out why there is a need for a new viewer in the copybott scene,
since Darkstorm and Revelator are up to date. I am a noob so i want to understand the difference please.
 Gracias
Levi

DS & Rev, are from other forum,  Hydrastrom is from this forum


RE: HYDRASTORM-6-2-5-57689 (x64) - simslord99 - 12-14-2021

im having this problem when i export hair from Doux and some other hair creators.

I export it with dae file and then import it in blender. 

But when I import it, there s only logo, no hair mesh. 

U guys know how to solve this problem?


RE: HYDRASTORM-6-2-5-57689 (x64) - rheyafox - 12-21-2021

I've been having the same issue as Simslord99 for asd long as i can remember, they'll import the logos and demo stuff, but the actual hair is like, deformed into tubes.


RE: HYDRASTORM-6-2-5-57689 (x64) - D0gstar - 12-21-2021

(12-21-2021, 11:05 AM)rheyafox Wrote:

[To see links please register here]

I've been having the same issue as Simslord99 for asd long as i can remember, they'll import the logos and demo stuff, but the actual hair is like, deformed into tubes.

Are you sure you are applying the textures correctly? Flat tubes are normal (for some creators) and the correct textures make those tubes appear to be locks of hair... I'm sure you know all of this.
A screen shot in such instances would be helpful - A picture speaks a thousand words