Can High Fidelity & Sansar Win the Social VR War? - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: News (https://secondlifecopybot.com/forum-822.html) +--- Thread: Can High Fidelity & Sansar Win the Social VR War? (/thread-16135.html) |
Can High Fidelity & Sansar Win the Social VR War? - Second Life - 11-23-2016 Can High Fidelity & Sansar Win the Social VR War? [To see links please register here] of the increasingly crowded market for new or upcoming social spaces optimized/solely intended for virtual reality devices that local favorites High Fidelity (from SL co-founder Philip Rosedale) and Sansar (from Linden Lab) are competing against. They include:
Interestingly, none of the competitors are as technically or conceptually ambitious as High Fidelity, or approach High Fidelity's level of avatar realism and expressiveness (see above). And [To see links please register here] , that also seems to be true of Sansar, which also seems to have the best overall graphics. None of the competitors (far as I know) have plans to create a virtual currency-to-real currency market like High Fidelity and Sansar.The real question though, is whether graphics, expressiveness, ambition, and commerce are what will carry the day: I mean, when Second Life first gained traction, I never would have guessed it would be far outpaced by Minecraft, but here we are. Based on that lesson, I'd say the social VR platform that's easiest to use and has the most engaging game-like mechanics will dominate. Then again, given the small userbase of actual VR headset owners, they're all just as likely to cannibalize each other into obscurity. Your guess? Please share this post: [To see links please register here] |