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High Fidelity Adds "Ready Room" for Customizable Avatars - Printable Version

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High Fidelity Adds "Ready Room" for Customizable Avatars - Second Life - 11-03-2016

High Fidelity Adds "Ready Room" for Customizable Avatars


"

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", as the name suggests, is a place for customizing your VR avatar, and

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:

You can use this Ready Room to create an infinite number of custom persistent avatars that can be used across applications and VR platforms. The first customer to use the Ready Room — an avatar engine and character management system — is VR playspace maker High Fidelity, which founded by Second Life creator Philip Rosedale. High Fidelity is the first of many virtual world companies that could use the Ready Room to morph avatars and “ready” them for different shared virtual spaces.

It's created by Morph3D, which has

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:

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VISEMES AND PHONEMES

Pro-tip: Make your main character an aspiring ventriloquist and all your dialogue animations will be super easy to create. Or better yet, use MCS's built in facial morphs to get realistic speach animations. With the 16 different phoneme morphs, you can accurately mimic human speach in your game or application.

DYNAMIC SKELETON SYSTEM

Animating your character can be a real pain in the fully-articulated neck. Add to that MCS’s morphing capabilities and now you have scaling bones, drifting joints, and completely different character sizes… Animate that? This may have you launching into a “bang head on keyboard” cycle. Not to spoil your nervous fit, but these animation problems have already been solved. Enter Morph 3D’s Morph Character System and the Magic of MECANIM.

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. I can easily see a lot of the SL community jumping into High Fidelity just for the fun of customizing and photographing their avatar -- and the phoneme feature opens up cool possibilities for machinima.

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