How to Separate VR Hype from VR Reality: Track Usage As Well As Ownership - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: News (https://secondlifecopybot.com/forum-822.html) +--- Thread: How to Separate VR Hype from VR Reality: Track Usage As Well As Ownership (/thread-15579.html) |
How to Separate VR Hype from VR Reality: Track Usage As Well As Ownership - Second Life - 10-17-2016 How to Separate VR Hype from VR Reality: Track Usage As Well As Ownership [To see links please register here] of a VR penetration forecast, but from my point of view, isn't skeptical enough:
To be sure, tracking the total install base is important, and [To see links please register here] , but ownership is only part of the puzzle. The other key piece is usage, and from what we know now, most VR devices aren't not being used all that much.For example, that New York Times giveaway of Google Cardboard that Strategy Analytics mentions? [To see links please register here] :
For that matter, [To see links please register here] :
We need two charts tracking both total ownership of a VR device and monthly active users, tracking all the people who use at least one VR app during any given month. Until we have that, be very skeptical about any bullish VR claim. And from what we know, the needle on that last metric is not moving all that much. Please share this post: [To see links please register here] |