Darkstorm-Viewer_v3.1.0 mesh download question - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: General Discussion (https://secondlifecopybot.com/forum-25.html) +--- Thread: Darkstorm-Viewer_v3.1.0 mesh download question (/thread-15557.html) |
Darkstorm-Viewer_v3.1.0 mesh download question - avatarSearch - 10-16-2016 Hi All, I make stuff in SL, I though it would be easier for me to have the meshes in my machine while making the skins for the Catwa appliers, I download a head to work on, but it comes out looking like the picture I atached, I guess all the morphs for the animations are there, but the mesh is all elongated, is there a way to download them with out that distortion, in the right proportions? Thanks RE: Darkstorm-Viewer_v3.1.0 mesh download question - rooilava - 11-12-2016 (10-16-2016, 02:09 PM)avatarSearch Wrote:Hi, I would suggest saving the head as an .obj file and convert to .dae in blender. The configuration of your example head is that it's a Collada .dae rigged mesh file and thus packed super crammed. Exporting as a Wavefront .obj file will retain the shape as rezzed in world SL. Hope this helps :) |