Virtual Worlds "Real" Enough Now (Comment of the Week) - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: News (https://secondlifecopybot.com/forum-822.html) +--- Thread: Virtual Worlds "Real" Enough Now (Comment of the Week) (/thread-15212.html) |
Virtual Worlds "Real" Enough Now (Comment of the Week) - Second Life - 09-19-2016 Virtual Worlds "Real" Enough Now (Comment of the Week) [To see links please register here] Top Comment of Last Week goes to "JohnC", who offered this rejoinder to the idea that [To see links please register here] , basically arguing that they're real enough already:
And we're already reaching that point with existing technology:
I'd say this sounds right, and also points to a limitation of the market for VR hardware: Most people who play them already feel immersed by PC-powered virtual worlds like SL or WoW or Minecraft or even (to stretch the definition) League of Legends and Call of Duty and so on -- they are totally engrossed, they lose awareness of their real surroundings, and the passing of real world time. And it's unclear how many of them want to become even more engrossed, even more lost in the experience. If like me, you accept that "Good enough and convenient is better than great but inconvenient" is a rule of thumb of technology adoption that is usually true, then maybe we're already in VR's golden age. Please share this post: [To see links please register here] |