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VR for WebGL Now Supports Room-Scale Interaction - Printable Version

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VR for WebGL Now Supports Room-Scale Interaction - Second Life - 08-23-2016

VR for WebGL Now Supports Room-Scale Interaction


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, the open source, cross-platform for experiencing VR through WebGL-powered web pages (

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): "With room-scale tracking, we can walk in a web page, and with tracked controller support, we can reach out into the world." Also, notably high frame rate: "Hitting 90 frames per second due to being able to push content directly to the headset display rather than mirroring a desktop display." I.E., maybe this is the best way to deliver VR, versus depending on a PC with heavy client installs?




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