VR for WebGL Now Supports Room-Scale Interaction - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: News (https://secondlifecopybot.com/forum-822.html) +--- Thread: VR for WebGL Now Supports Room-Scale Interaction (/thread-14536.html) |
VR for WebGL Now Supports Room-Scale Interaction - Second Life - 08-23-2016 VR for WebGL Now Supports Room-Scale Interaction [To see links please register here] [To see links please register here] , the open source, cross-platform for experiencing VR through WebGL-powered web pages ([To see links please register here] ): "With room-scale tracking, we can walk in a web page, and with tracked controller support, we can reach out into the world." Also, notably high frame rate: "Hitting 90 frames per second due to being able to push content directly to the headset display rather than mirroring a desktop display." I.E., maybe this is the best way to deliver VR, versus depending on a PC with heavy client installs?[To see links please register here] |