Second Life Pulls Official Promotion/Support for Oculus Rift - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: News (https://secondlifecopybot.com/forum-822.html) +--- Thread: Second Life Pulls Official Promotion/Support for Oculus Rift (/thread-13750.html) |
Second Life Pulls Official Promotion/Support for Oculus Rift - Second Life - 07-09-2016 Second Life Pulls Official Promotion/Support for Oculus Rift Here's what [To see links please register here] And here's what it looks like now: So bye-bye Rift. Why bye-bye? [To see links please register here] to[To see links please register here] in a long thread on the official Second Life messaging boards:
None of which is a surprise, as Linden Lab execs themselves have mentioned SL doesn't generally have a high enough frame rate to deliver a satisfying VR experience. The surprise is how long the company promoted Rift for SL on the homepage anyway. And anyway, the real capper to that comment comes at the end:
The prioritization for SL users is good, but the prioritization for Project Sansar makes me go Nooooooooo. And ask, yet again, why put so much emphasis on an unproven platform that's so little used -- [To see links please register here] Please share this post: [To see links please register here] |