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Project Bento alpha tester - Printable Version

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Project Bento alpha tester - Michael™ - 01-29-2016

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I am sure you have read this: "We are introducing extensions to the standard Second Life Avatar Skeleton that give you dozens of new bones to support both rigging and animation, and accompanying new attachment points! This extended skeleton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to create more sophisticated avatars than ever before. The skeleton extensions include:
11 extra limb bones for wings, which could also be used for additional arms, or extra legs.
6 tail bones
30 bones in the hands
30 bones for facial expressions
2 other new bones in the head for animating ears or antennae
13 new attachment points associated with the new bones"

If you haven't its Project Bento the new av skeleton SL is working on.
Well,
[Image: goodnewseveryone.png]
I have downloaded a copy of the alpha tester that works in firestorm. This is a client. I put it here because its a standard client. It can't copybot etc. But its got the new skeleton in it.

Heres a pic:
[Image: 1610oao.jpg]

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RE: Project Bento alpha tester - Ap0110 - 01-29-2016

Do you have the source code?


RE: Project Bento alpha tester - Michael™ - 01-29-2016

Sadly no. It was a private compile. user name FCsource. I myself can't code.


RE: Project Bento alpha tester - Dead - 02-18-2016

thank you i was use other software to make animation like it


RE: Project Bento alpha tester - guigotattoo - 02-21-2016

really nice share thank you so mutch


RE: Project Bento alpha tester - DIvindade - 04-09-2016

Ansewring just to see link, I'm curious about this. :)


RE: Project Bento alpha tester - NuTbAr - 09-05-2016

Does anyone have a newer Bento av, &/or the Bento animations, than the one posted on their wiki dated 08/05/16? I tested it tonight on the beta grid and in world (using their Bento viewer) and when using the animations they provided the av *broke* and doint a skeleton reset didn't fix it, I had to stop the animation.