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  *bbqq*-Of time-cream/house/store/building
Posted by: Femme - 02-19-2013, 02:06 AM - Forum: Commercial Structures - Replies (9)

[Image: bbqq-of%20time%20cream-poter%20512.jpg?1326470337]
[Image: 1.jpg?1326470569]
[Image: 2.jpg?1326470588]





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  LPCC Full Store Rip
Posted by: Femme - 02-19-2013, 02:03 AM - Forum: Commercial Structures - Replies (3)

This store had a few displays but mostly motorcycle parts. If you build them this would be a great download for you. They also had a few other things like shutters, antlers, etc.

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  SHOP super cool
Posted by: Femme - 02-19-2013, 01:58 AM - Forum: Commercial Structures - No Replies

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  organia mall (including vendors)
Posted by: Femme - 02-19-2013, 01:50 AM - Forum: Commercial Structures - No Replies

[Image: n2z7uw.jpg]

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  Gravity Controller
Posted by: deadpool - 02-19-2013, 01:49 AM - Forum: Avatar Augmentation Scripts - No Replies

What is it?

A gadget to control your personal gravity, this effects how fast you fall, how high you can jump etc. This type of thing is used in RP areas often, from gliding graciously from roof tops to leaping entire regions. I’ve added an option for skydivers, enabling a quick boost into the heavens via the ‘Skydive’ option.

How-to/Info:

•Copy paste the script below into a new script inworld.
•Save it & then put the script into an object (if not there already).
•Shrink the object so it fits on your screen, wear it as a HuD attachment.
•Touch it to bring up the control menu.
•This does not have to be a HuD, you can wear it on the body.

PHP Code:
//Do not sell this; Karma knowz where you live ☠
 
key User;
key Owner;
float Force;
float Volume 1.0;
integer Channel;
integer Handle;
list 
Options = ["Moon","*Normal*","Heavy","Crush","Feather","Space","•>>","^-SkyDive-^","< <•","---","<<•>>","+++"];
Menu(){
    
Handle llListen(Channel""Owner"");
    
string Info "\n*Select your desired level of Gravity; SkyDive will send you about 1000m up.\n*The +++ & --- options will increase or decrease your \"current\" gravity by a factor of 0.5\n\nNOTE>> Use the \"Normal\" option to restore normality =)";
    
llDialog(OwnerInfoOptionsChannel);
    
llSetTimerEvent(60.0);
}
 
default{
//
    
state_entry(){
        
Owner llGetOwner();
        
Channel = (integer)llFrand(DEBUG_CHANNEL) * -1;
    }
//
    
on_rez(integer total_number){
        if (
Owner != llGetOwner()){
            
llResetScript();
        }
    }
//
    
touch_start(integer t){
        
User llDetectedKey(0);
        if(
User == Owner){
            
llMessageLinked(LINK_THIS0"GRAVITY>>MENU",llGetOwner()); 
        }
    }
//
    
link_message(integer senderinteger numstring strkey id){
        if (
str == "GRAVITY>>MENU"){
            
llSetObjectName("Gravity Control");
            
Menu();
        }     
    }
//
    
timer(){//Remove lag/listen after llSetTimerEvent
        
llSetTimerEvent(0.0);//Dont want to keep stopping.. so we end the timer.
        
llListenRemove(Handle);//& do what timer is here for; remove listen/lag.
    
}
// 
    
listen(integer channelstring namekey idstring message){
        if (
llListFindList(Options, [message]) != -1){
            
float Mass llGetMass();
            if(
message == "+++"){
                
Force += 0.25;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();//re-open the menu
            
}
            else if(
message == "---"){
                
Force -= 0.25;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();
            }  
            else if(
message == "Moon"){
                
Force 6.5;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();
            }
            else if(
message == "Heavy"){
                
Force = -9.8;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();
            }
            else if(
message == "Feather"){
                
Force 9.25;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();
            } 
            else if(
message == "Crush"){
                
Force 2147483647.0;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,-Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();
            }
            else if(
message == "Space"){ 
                
Force 9.8;   
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,Force>, TRUE);
                
llOwnerSay("/me >> Gravity : " + (string)Force+" :");
                
Menu();
            }
            else if(
message == "*Normal*"){
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,0>, TRUE);
                
llOwnerSay("/me >> Gravity : Normal (<0,0,0>) :");
            }                                                               
            else if(
message == "^-SkyDive-^"){
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,2147483647.0>, TRUE);
                
llOwnerSay("/me >> Gravity : SkyDive :");
                
llSleep(5.0);
                
llTriggerSound("be0cd87b-ae95-2fb5-6250-dcdd4d2ce732",Volume);
                
llSetForce(Mass*<0,0,0>, TRUE);
                
llOwnerSay("/me >> Gravity : Restored :\n       (Parachute on?..)");
                
llResetScript();
            }
        }
    }
//

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  Portal Script
Posted by: deadpool - 02-19-2013, 01:46 AM - Forum: Avatar Augmentation Scripts - Replies (1)

How-to/Info:

•Copy paste the script below into a new script inworld.
•Save it & then put the script into two different objects.
•Pick up the two object and make sure they have different names.
•Rez both of the portals and then sit on one.
(It will delete the old portal if you rez one with the same name)
•System is using sitpos to ‘teleport’ user, so is limited by sitpos distances.
(300m normally, 520m by using a rotation trick which we use in this example;)

PHP Code:
//•/•/•/•/•/•/•/Ð/A/M/E/N/•/H/A/X/•/•/•/•/•/•/•/•/•//
 
//Do not sell this; Karma knowz where you live ☠
 
//I've changed this from the Original version by Shadoskill Heckroth
//Extended range to 520m, modified effects
 
key Owner;
key Target NULL_KEY;
integer Channel = -5055505;
integer Handle
rotation TargetRot;
vector tPos ZERO_VECTOR
vector offsetVector= <0.577350.577350.57735>;
integer set FALSE;
string Animation;
key SoundEffect "be0cd87b-ae95-2fb5-6250-dcdd4d2ce732";
float Volume 1.0;//0.00 to 1.00
//Made some particle values global, allowing us to change values then recall Particles(); function
float pRadius 1.25;//if using for eg; a 3m round shape, you will want particle 1/2 the size
//so for my example @ 3m, i want particle radius slightly under 1.5, so fitting into the round shape
vector pStartColor =  <0.226,1.000,0.716>;
vector pEndColor = <0.0,0.0,0.0>;
 
Particles(){
    
llParticleSystem([ 
        
PSYS_PART_MAX_AGE2.0
        
PSYS_PART_FLAGS323
        
PSYS_PART_START_COLORpStartColor
        
PSYS_PART_END_COLORpEndColor
        
PSYS_PART_START_SCALE, <0.040.04FALSE>, 
        
PSYS_PART_END_SCALE, <11FALSE>, 
        
PSYS_SRC_PATTERN2
        
PSYS_SRC_BURST_RATE,0.001000
        
PSYS_SRC_ACCEL,<0.000000.000000.00000>, 
        
PSYS_SRC_BURST_PART_COUNT,99
        
PSYS_SRC_BURST_RADIUS,pRadius
        
PSYS_SRC_BURST_SPEED_MIN,0.100000
        
PSYS_SRC_BURST_SPEED_MAX,0.200000
        
PSYS_SRC_INNERANGLE,3.141593
        
PSYS_SRC_OUTERANGLE,6.283185
        
PSYS_SRC_OMEGA,<0.000000.000000.00000>, 
        
PSYS_SRC_MAX_AGE,0.000000
        
PSYS_PART_START_ALPHA,1.000000
        
PSYS_PART_END_ALPHA,0.000000
        
PSYS_SRC_TEXTURE""
        
PSYS_SRC_TARGET_KEY,llGetKey() 
    ]);
}
//
 
rotation spin;
vector data(vector offset){
    
spin llRotBetween(offsetVector,llVecNorm(offset));
    
vector new = llVecMag(offset) * offsetVector;
    return new;
}
SetTarget(){
    
vector Pos llGetPos();
    
vector oTarget tPos offsetVector;
    if(
tPos.0.0 && tPos.256.0 && tPos.0.0 && tPos.256.0 && tPos.0.0){ 
        
vector st data((oTarget-llGetPos())/llGetRot());
        if(
llVecMag(st) < 519.615235){
            
llSitTarget(st,ZERO_ROTATION spin);
            
llOwnerSay(  "/me : Position Locked : ");
        }else{
            
llOwnerSay("/me : Self-Deleting : Distance Limit = 520m");
            
llDie();
        }                
    }else{
        
llOwnerSay("/me : Self-Deleting : Portals are only functional if within the same region.");
        
llDie(); 
    }
}
//
default{
//
    
state_entry(){
        
Owner llGetOwner();
        
Particles();
        
llSetSitText("Teleport");
        
Handle llListen(Channel,"","","");
        
Animation llGetInventoryName(INVENTORY_ANIMATION,0);
        
llRegionSay(Channel"Portal");
    }
//
    
changed(integer change){
        if(
change CHANGED_LINK){llTriggerSound(SoundEffect,Volume);
            
key sitter llAvatarOnSitTarget();
            if(
sitter != NULL_KEY){
                
llRequestPermissions(sitterPERMISSION_TRIGGER_ANIMATION);
                
llStartAnimation(Animation);
                
rotation Rot llGetRot();
                
llSetRot(spin);
                
llSleep(llGetRegionTimeDilation()+1);//timedil check to avoid odd unsit experience(s() in laggy times)
                
llUnSit(llAvatarOnSitTarget());
                
llSetRot(Rot);
            }
        }
    }
//
    
listeninteger channelstring namekey idstring message ){
        if (
id == llGetOwner()||llGetOwnerKeyid) == Owner){
            
Target id;
            
tPos llList2Vector(llGetObjectDetails(Target,[OBJECT_POS]),0); 
            if(
message == "Portal" && set == FALSE){set TRUE;
                
string thisName llGetObjectName();
                if(
name == thisName){//we check to make sure theres not already one of the same portal
                //Even though both portals use exact same script; they require the portals use diff names
                    
llOwnerSay("/me >> Self-Deleting Replica \""+thisName+"\" @ "+(string)llGetPos()+";");
                    
llDie();    
                }
                else{
llRegionSay(Channel,"Portal");//make sure not to create a loop!
                    
SetTarget();
                }
            }
            if(
message == "!!!DIE!!!"){
                
llDie();
            }
        }
    }
//
    
on_rez(integer start_param){
        
llResetScript();
    }
//

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  Luxor by VooDoo DESIGNS ~ Prefab, Prefabs, clubs L$5,000
Posted by: Femme - 02-19-2013, 01:46 AM - Forum: Commercial Structures - Replies (1)

[Image: 2ldhim0.jpg]

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  Medieval Tudor Market Town $$4,800
Posted by: Femme - 02-19-2013, 01:44 AM - Forum: Commercial Structures - Replies (1)

[Image: 18ece5691a008a040b5e78a7201ff975.jpg]

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  Colourful Store
Posted by: Femme - 02-19-2013, 01:43 AM - Forum: Commercial Structures - No Replies

[Image: b5l3q8.png]

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  JLC Full Store Rip
Posted by: Femme - 02-19-2013, 01:41 AM - Forum: Commercial Structures - Replies (1)

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