02-15-2018, 11:08 PM
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02-17-2018, 03:11 PM
I have been accepted as a Developer. WOOOO!
03-08-2018, 03:30 PM
I wish I had the time and skills required to help in the development of a new client.
However, I would like to make a suggestion. Unity.
Build a client where you can build mesh directly into the main grid.
There is already a Unity - OpenSim client. Heres a link you might find interesting:
However, I would like to make a suggestion. Unity.
Build a client where you can build mesh directly into the main grid.
There is already a Unity - OpenSim client. Heres a link you might find interesting:
[To see links please register here]
LL have been trying to lure Unity to get more involved in SL and San for years.08-25-2018, 05:25 PM
:ThumbsUp:
10-02-2018, 10:54 AM
:)Hope it all works out :)
11-15-2019, 04:53 AM
Hey, are you still looking :) ?
02-10-2020, 10:16 AM
I think I have the skill set you are looking for. I have over 5 decades experience designing and coding, currently retired.
I am 76 years old, so a bit of old school style, but fluent in C++, C# and numerious other languages.
I have build FS viewers and made some fairly extensive mods. Inventory clothing management, Build in speciality movement controls, etc.
I have over 10 years in SL, but I spend most of my time in Opensim nowdays. I have also done several mods to the Opensim server.
If interested, email me at JohnJacksonsEmail@Gmail.com.
I am 76 years old, so a bit of old school style, but fluent in C++, C# and numerious other languages.
I have build FS viewers and made some fairly extensive mods. Inventory clothing management, Build in speciality movement controls, etc.
I have over 10 years in SL, but I spend most of my time in Opensim nowdays. I have also done several mods to the Opensim server.
If interested, email me at JohnJacksonsEmail@Gmail.com.
05-23-2020, 04:51 PM
(01-28-2018, 10:14 AM)noway hozee Wrote:[To see links please register here]
hehe first idea save a riigged mesh from the viewer so we dont have to use MeshSL
Indeed, rigging data + material data, enve in two coherent steps
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