Second Life Copybot

Full Version: Removing your avatar name from Collada.dae files.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
If you want to remain anonymous while copybotting be sure to remove your avatar name from the coladda .dae file. You can do this in two easy steps I will describe below.

1. In the image below you avatar name will be in the place that is outlined in red.

[Image: 1466304964_u1o9J5gQuxPWyAh.png]

2. In the image below you can see I chaned the avatar name to the name of the item.

[Image: 1466305074_Ia9FzWWjtLAtdZo.png]

If you wish to remain anonymous please follow these steps.

If you are exporting with an avatar you could careless about, disregard these steps and resume copybotting as usual.
How did you opened that text?
(06-19-2016, 03:03 PM)IvaIva81 Wrote:

[To see links please register here]

How did you opened that text?

With any editors. Dae looking like XMl text file :)
Things must have changed cos I've checked about 6 .xml files now, both linksets and ordinary .xml export types as well as about 6 .dae files. None of the code has anything relating to either of my inworld accounts. I'm using Notepad and its, "find" function... Can someone confirm?
I think she is only talking about dad files. I don’t think xml has your personal information
(11-28-2017, 08:20 PM)MrNoob Wrote:

[To see links please register here]

I think she is only talking about dad files. I don’t think xml has your personal information


.dae files you mean. And actually xml files can contain your avatar key. Sometimes it's best to search for that too.
Great advice, thank you!
Does this still work, with the new Bento exports?
Sorry if I am picking up an old thread, but I am a little confuzed since the CB viewers I  use all put in something like " avastar user " for the author/name and never mine? (I use Revelator & Darkstorm).
if what is being talked about here is that when you export a dae file from sl it includes the name of the avatar that did the exporting, then i imagine another way of removing the name is to import the dae file into blender and export it right back out again. the would create a new dae file with no possiblity of retaining the avatar name.
Pages: 1 2