Assimp(Open Asset Import Library)

Thread Started By johnkarun

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Assimp is a portable Open Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter.

-Written in portable, ISO-compliant C++
-Easily configurable and customizable
-Core interface / API is provided for both C++ and C
-Command-line interface to perform common operations (i.e. quick file stats, convert models, extract embedded textures) from the shell
-Imports bones, vertex weights and animations (i.e. skinning, skeletal animations)
Loads multiple UV and vertex color channels (current limit is 8)
-Works well with UNICODE input files
-Supports complex multi-layer materials
-Supports embedded textures, both compressed (e.g. PNG) or just raw color data
No external dependencies except boost(

[To see links please register here]

) (zlib and irrxml are also needed, but they're included in the repository so you don't need to bother). And there's even a workaround to compile Assimp without boost - with some minor limitations.
-Due to its export interface, Assimp serves as general-purpose 3D model converter

:-Just because of its name: Assimp renders your program sexier

You can download it here it's free

[To see links please register here]

easy to convert mesh formats

Hit Rep If U Like It

ty. can u write something about how we use this for sl?
or open sim? ty

(11-29-2013, 09:02 PM)InigoMontoya Wrote:

[To see links please register here]

ty. can u write something about how we use this for sl?
or open sim? ty

it's just convert mesh formats

ex:-obj to dae

ok ty!!

thanks gonna test it out
[Image: t8reyp.png]

Cool Stuff i'll try thais out thanks

Awesome, thank you so much, sounds cool

hi love these tutorial keep love to learn new thing thak you

probaremos este a ver si voy aprendiendo

thanks for this great tutorial i learn new thing thank you very much

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